Peace and Freedom
Lumiere Noir
It was a funky day of DSKCHK and bluescreen warnings about kernels, and Singularity crashing after sixty seconds. The only sane solution seemed to be to get Firestorm, and deal with all the hassle an unfamiliar viewer might add to the chaos which is Safari Night. I never thought I'd even get to Ilha Magica, and when eight-thirty came around (11:30 SLT), the sim was funky too, as the Safarinas began to arrive, Fuschia Nightfire, Wizard Gynoid, and Wizardoz Chrome. On top of that, I'd had some really sad news, but that's for another time. Grr. Ilha Magica wasn't going to work as a meeting point - and boo hoo! There were even special new posters in the little house!
You're thinking, 'shame you didn't research the Firestorm built-in a/o - shame you swear by Singularity'. I was thinking the same thing, believe me, as I struggled with the Firestorm UI.
Since Ilha Magica was acting weird, Fuschia Wizardoz,and Wiz tp'd over to our first destination, Cuteulala Park (OSGrid) along with snow, Avia and gradually all the others - Nara, Serene, Alex, Mercalia, Han Held, and the lovely Sarah Kline.
Endora came too, just for a bit - she has an art show coming up soon, and was busy with that. So twelve took the tube ride, and visited the haunted house.
Here's the thing. Obviously it's easier to travel alone in open sim; you can do everything in your own time, and grid jumping is comparatively stress free. But it's nothing to the feeling of good companionship. It was especially nice to have Sarah with us, she kindly pointed out my mistake at attributing the haunted house Cuteulala Artis, who instead is the mastermind - or should that be mistressmind? - behind the rollercoasters, along with the scriptalicious Takni Miklos. I think the Haunted house is by Eryn Galen. Sigh - so much easier to tell who made a prim object - you just click on Edit and voila! But it's a groaning, laughing, brilliant horrorfest on Recreation Plaza, home of the OSGrid Speedbuild, the smaller green sim south of Cuteulala Park, and a perfect foil to the exhilaration of the Big Wheel and the flume.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOEqcjCAsYXfNoh_be9p_-QP7GaO-uVtarRkHJiljnOFv0Pi6izRkwq199Sh6xuGMqWAYfpeaxLoJwFdUGz0AdPuBBVDmP62Nq0lFxODIzKOhj0bzON_n-ddCR4tp84TGD-C8JjSnt3AU/s1600/SNAG01+Jul.+03+12.24.jpg)
Check out the map - the Park is huge.There is fun to be had for hours here, but we had an appointment not to be missed, with Lumiere Noir, on sim Glow, part of Sean Emerald's Sanctuary Grid.
Famed for his Ivory Tower of Primitives in SL, Lumiere's been in open sim for many years. I first met him when we were both on Craft grid, and I'm kind of proud and humiliated to say that he taught me to use the 'Select Texture' button in Edit. I'd been in vws for 3 years by then, and had never noticed it.
Lumiere and his partner Tosha Tyran are getting into mesh, watching Blender tutorials together and figuring it out, gradually, The buildings on the sims we visited were all by Tosha, but Lumiere, whose color changing avie was made up of about 5 or 6 different mesh shapes, also shared some of his own recent creations with us.
As usual, not all our attachments made it from OSGrid; since snowbody's whole outfit was made of attachments, he made quite an impression. Clothes were provided: his idea of 'traveling light' was a wee bit too light! Serene has the very sensible idea of not wearing a bald base, to avoid the 'just out of chemo' look that I was sporting, on everyone else's viewers. Fuschia has a robot look going on, so she's always elegant, and Wizzy's hair must be superglued on or something, it follows her everywhere.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi82p8JYbpY5xe1gKbj8_hHlwqxGQbUey1jOp8Hy0JnHZRcfDbQD8pghY_sNCIT7HNXfiPjiKLmTEVO5YjfMrigyUIX0N5I9P3ysghCLIh1F2u4Mk9V4lsIcECE4FoFV0qlNmkjdiml39M/s1600/week+7_019.png)
Lumiere talked to us about his choice to come to open sim, about the Ivory Tower, and its griefing problems in SL, (who knew anyone would grief a place like that? Apparently they do, and in quite sophisticated and horrible ways) about the joys and headaches of coming to grips with Blender in its complexity, and in terms of the loneliness that builders experience when using off world programs. Serene made a great suggestion, to combat the isolation of blending, she listens in to inworld Spoken Word performances.
Lumiere showed us some of his blends, some buildings, a table, and this pencil. That's when the trouble began. Somebody moaned about this blog being slow to load because of all the photos, so I have put the worst of them on Flickr; let's just say ...
...it was all Wizzy's fault, and Avia survived suffocation, but only just.
Lumiere's answer to the question - why open sim? - was succinct. The peace and the freedom of open sim. Freedom to create things not possible in SL, due to size and prim number restrictions, and the peace and quiet essential to getting on with your work.
Speaking of work, Tosha Tyran's builds here are amazing! One short visit is not enough. The quality textures loaded instantly, even in Ultra graphics. A little bit of sim-to-sim tp trouble, but we got around that by using our Map.
The Taj Mahal is just one piece by Tosha that we admired on Sanctuary Grid. I'm not saying that anyone peed in the pool, but the water did get warm at one point, and Fuschia looked a little pink... nuff said.
By the time we were ready to set off on our last stop (Wizzy's right, the 3 hour safari is a little too long) we were down to about six travelers. The destination was PM Grid. The LM everyone got worked just fine for Wizard and Serene, and eventually snow and I got there, but it was late and laggy, and Bob Wellman's PMGrid deserves a more thorough visit, a dedicated safari.That'll be upcoming - will you be joining us? I hope so!