Showing posts with label art in virtual worlds. Show all posts
Showing posts with label art in virtual worlds. Show all posts

Sunday, June 25, 2023

Arts and Friends - Coming Soon


 Victoria Logan's art collective on OSGrid is opening at the beginning of July, and it's not one to miss. The build is on a region named Arts & Friends which couldn't be more appropriate. 
The landing point at Zona de Arte, a small black and gold skybox just above a mountain-ringed lagoon, is immediately enchanting, but also a huge contrast to the gallery you are about to visit. The theme of this show is 'Mujeres que ispiran...' - women who inspire, for their courage and talent. Time to TP down and see who's being feted below...
From the black and gold, to the greenery and rainbow colors of the region below. Landing on a central island, you'll find tps to all the exhibits, plus the dance zone and a cafeteria. Art appreciation is hungry work.

Saturday, January 25, 2014

Life's Illusions: the end of Cloud Party

I really don't know clouds at all
Both Sides Now, Joni Mitchell

Cloud Party is closing because they got busted by the WWF for allowing residents to shoot transgender unicorns. OK, that may not exactly be what happened, sigh, it may just a boring money thing. I bet that's what it was. You can find out what happened here because Maria Korolov and her team are all over it.
It's been ages since Thirza went into Cloud Party, so it's all my fault, and yours too, you bastard, for not creating a paying account or whatever it is that would have kept it afloat. 
It seemed only right to pop back in. 
Got my little paradise island, messed with all the settings as you do, managed to actually flip the land upside down and ended up trapped underneath it. 
Then followed a tremendous battle with the camera, I heroically resisted all offers of help, tutorials and common sense.  
In the end, I broke down and gave the tutorials a shot, but I hate learning new viewers and I hate the hair. 
If they'd had less greasy hair, this thing would have been the next SL, as so many gnomes predicted it would be, as recently as last year.
It is amazing how much your avatar appearance matters. Arrive in a grid, and the first half hour is spent - wasted, really - on not looking like an idiot or at least attempting the same. Grid builders beware! make quality skins and clean hair available to all!

There were a few builders on, they were commenting on the end of an era. Someone said 'what am I going to do with the 15 Cloud Coins I still have!' but she was only joking. They can't be cashed out, but then again, you play, you pay, right? Someone else said that maybe Kickstart could save Cloud party; someone else set up a forum as to 'where to go next'. This is a community in meltdown, after all. I asked them where they were planning on going when CP closed. Open sim seemed the number one choice.
Jesse Thompson suggested some places worth seeing before the build closed so I went to check them out. The first was Rustica by Maxwell Graf , which failed to load. Maybe it's already packed up in the artist's portfolio. 
I tried Failed Inventor's Land of Lulz next, which Jesse said should have some content (in fact there was pathos in the "work in Progress' doormat to the fort. It has a Legoland meets Minecraft look about it, and while the structure was interesting, there was not anything to do - and indeed why should there be?
Ylvis: The Fox by Emma Wordsmith was more engaging. Unlike SL or elsewhere, youre avatar is immediately grabbed by the build and involved in the action. 
No clicking on Blue permission windows here! The foxy dancing was a sequence of poses, colors and magical cutouts (there were horses, but I was too slow to get a screenshot of them. Plus I was having too much fun.) It has a brilliant chilling misty pagan feel about it.
Into the dark by Lilli Thompson again throws you in at the deep end. A dark night, and yours is the only lamp. No boring atmosphere-ruining notecard with an overblown explanation. A forest of dead trees, with one live one in the middle, and these creatures, white, mysterious, perhaps bunnies, perhaps wolves, that follow you. It took me ages to realize they wanted me to take them to the tree, and I ended up tarrying on the build, trying to lead them. This build makes an instant and genial connection to your inner nature. The dark simplicity makes it literally enchanting. 
There were quite a few visitors on CP today, no doubt, like me and Cody Rhapsody, all had heard the news and were wondering what they had missed. Everyone I spoke to seemed to have presences either in SL or open sim or both. Like we were all remembering a garden shed we'd neglected for years, and now that it was collapsing, wanted to check out what had been stored in there. 
Sarah Kline very kindly suggested I visit Reflection by Ashara and perhaps this build above all suggests the 'Post Photo to Facebook' imperative that seemed central to the raison d'etre of CP. There are loads in Picasa now, and probably everyone's look the same, but in the moment, it feels like you've captured a moment. As minutely unique, and vastly unrepeated as the sea.
 Jesse Thompson very kindly also told me about his own build Tartarus, which is fantastically spooky. I have no idea how they do this particle effect, but it's great.
 That yellow stuff may be toxic sludge, or the blood of Yahoo users, it's not clear. Definitely the Tomb of the Unknown Startup, though.
Another great suggestion was Misfit Toys by Phate Shepherd, which reminded me a bit of Cornflakes Woodcook in OSGrid. Same sense of humor and love of the wheel-of-death style ride.  
 Gosh and I got to sit down! for the first and, wow, sad to say, last time in Cloud Party. What will happen to the blue dog? Do they have a blue section in dog heaven?
Lastly, I couldn't miss out on our old friend Patrick Moya's builds. The ultimate party animal, how could he not have a strong presence in Cloud Party?  There is a strong latex vibe in this build which is, somewhat ironically, a museum. 
It is sad that CP is going away, and hopefully as Cody said, they'll make their code open source, so others can build and learn from what they have done, and maybe that blue doggie will get another life.On the whole, one gets the feeling that even for the hard-core partygoers, the end of the world is not - the end of the world, if you see what I mean. All virtual lives are an illusion, after all. The learning curve these builders have followed in Cloud Party will feed into a great river of experience, which will live on in open sim (I hope most of all!) and in SL and other worlds too. 
What remains is just to thank all those creators who have invested so much imagination and talent into making lovely things for us to see, and to remember to appreciate what we have when we have it.

Wednesday, January 8, 2014

More Emphasis

The Emphatic Eccentricia show is still on, at the sim of the same name on OSGrid. It marks the 4th anniversary of the group which started in SL but which has high hopes and big plans for an open sim future. 
OhMy Shalala; Systemic Candida Build

          We were at the opening event on January 5th, which featured music by Danger Lytton who had a pirate-themed build in the event, in the shape of a ship and some pretty noisy cannons. Danger is a mesh guy; despite all the detail, his cannons only count 7 prims, which means you can get a lot of firepower on deck without risking lag. (Lag I hear you say? What's that?) With that Jack Sparrow look going on, you won't be surprised to hear that ships are kind of his specialty - and not just the water-bound variety. 
Danger Lytton: I am trying to create a battle sim patterned after Disney's Pirates of the Caribbean, complete with cannons firing and ships on fire and sinking. With availability now of NPC Clones it is fun to populate a scene with 'real' avatars. Currently my Region names are "The City at Night", "OS Shipyards" (currently under renovation) and the "OS Proving Grounds - Dry Lake Flight Test Center"  which is being patterned after the dry lake bed aircraft testing areas in California. The Proving Grounds are currently being used to construct a club for the Sohlarious mega region which will include a space ship ride from the ground, into orbit, through a wormhole and finally arrive at the space station in orbit around a distant star.
The City at Night
 It was also nice to see some soror Nishi trees in OSGrid; they are at ground level, or should i say sea level? and are enlivened by OhMy Shalala's ghostly flame dragons. 
soror as you may know mostly builds in InWorldz these days, although real world art has in many ways gotten the jump on her virtual activity there's a lot about it in her excellent blog. how's that working out, and how do the two creative processes compare?
Soror Nishi:  I spend a lot less time on the computer than I did. When I was very busy in SL it was partly because my RL job was not full-time. I had time to spare and no workshop in RL so virtual worlds gave me some great opportunities. Over the last 12 months I have a garage/workshop and, after finishing my latest RL sculpture, have turned my hand to woodwork. If I lost the RL workshop I might go back to spending more time in VWs.  Real life art is easier in that you can use your hands. Your fingers and hands are amazingly clever... on the computer you can only use your finger tips. I do like Matter. I like materials, so I think both RL and VW are valid media.
If you've read her blog at all, you will have seen how her love affair with wood grain is blossoming into a real passion. the agony and the ecstasy! To see how she has beautifully combined the two apparently different art forms,
click here to see a recent painting by soror of a build in SL, and look at this adorable bonsai reminder of her great virtual forests.       
You can also see it on Flickr so don't forget to go there too, and show the love by favoriting the pic!
       Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens. 
soror Nishi: I think artists think that they have to have the maximum "traffic". They have to have lots of people seeing their work. Many think that there are more people in SL and therefore it's a better place for artists. I think this is rubbish, but it is what keeps people in SL in spite of the ToS, lack of prims, poor building tools and so on.  Making art is not about how many people see it, that is just egoism. Everyone wants to be famous...but I have no idea what could be done to help people move.
Danger Lytton spends a lot of time talking up OS Grid in Second life, using his profile pics to showcase places and scenes in OS.
The Lytton shuttle
Danger Lytton: I have invited many people to come here. Although most of them find OS Grid a challenge compared to Second Life, many of them have stayed. 
Almost since day one in OSG I have said coming here was like packing up the Conestoga Wagon and moving West. It feels more primitive yet more alive. We all share our challenges and our solutions. There are builders and scripters here that are far better than I am, but I still have some of the best there are ask me how to do some things.  The biggest difficulty in OS is stability. Unfortunately I have restarted regions many times because they refuse to work. Often this appears to be because the build I have created is too hard on the system. Other times I think as I am also fond of saying, "It's Sunday." The greatest thing about OSG is that there is no pressure. There is no cost to do most of our work here therefore no rush to finish. I do things over and over again until I am happy with the result.
OS Shipyards
      A lot of pixels have been spilt recently on the subject of the projected figures of SL and OSGrid. Predictions are bunkum, and the multiplication of sims is no guarantee of use or quality.  Call it loneliness, call it traffic, call it community, call it exploring the boundaries; the virtual experience is in the end what you make it. 
If you go online looking for company, and you're not too fussy, you can always find people in SL. Not true of OSGrid. Yes, moving is irksome, finding a place and a look and a group of like-minded individuals is not child's play in any grid, just as it isn't in the real world.
Danger Lytton: One of the things I would like very much to see happen is for the Burning Man Regional in Second Life to branch out into the OSG. Collaboration is the best way to get folks to come here. Listening to what they would like to accomplish here  and then helping them find ways to do it will go a long ways towards keeping them interested. I keep a welcome package of avatars and clothing for noobs to wear so they can feel presentable before they head out into the Grid. One of my desires would be to attract my RL artist daughter to discover the medium of a virtual world. 
   I for one can't wait to meet her!    

          

Monday, September 3, 2012

Cherry on top

This week the already beautiful Francogrid just got even more beautiful. Terra Mater is now home to Cherry Manga, one of SL's top visual artists. Look in the sidebar for a page of instructions on how to visit, via hypergrid.
 For those of you who still hang out in SL sometimes, never fear, Cherry's store and showcase Mysterious Wave on sim Dark Swamp, a space she shares with fellow artist Anley Piers, is not going anywhere.
Here in Francogrid, she's sharing with another fine builder and lover of prims, her RL husband, Archael Magic, who she met in SL and married a couple of years ago. After just four days in Francogrid, Cherry and  fellow builder (or, as he prefers, 'cube maker') Archael are cautiously optimistic. 
This is still 'just a try'. The high prim limit and the free uploads are still delightful novelties. It's a place where both will be able to build side by side, which may slightly ammortize the sense of loneliness that most expats experience when