Just as I publish a post about JOG, yet another cultural event happens there that's worth recording.
The summer festival called Obon, sometimes just called Bon, is a joyful celebration of the dearly departed, and a moment of reflection about all the positive ways in which our ancestors near or far have affected our lives, a sort of spiritual giving of thanks.I really love the little ghosties that dance around the central tower or yagura.
Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts
Wednesday, August 7, 2024
Thursday, May 2, 2024
Haven of Memories
Lavia Lavine's Haven of Memories is a Var region with a mission - to spread serenity, and to protect memories, specifically of the ones we have loved and lost.
Lavia Lavine |
Next, a rainbow bridge, shrouded in mist, completes the sensation of moving on to another place, but never fear! You're just visiting!
Tuesday, March 26, 2024
Wolf Leaps Forward
When a grid migrates its servers to a new rl location, it's often quite a tricky process. Just the words 'grid migration' have your average opensim resident shaking in their thigh length boots, admit it.
But that's not always the case... sometimes it can go as smooth as a silk, or the silky fur of a Wolf...
But that's not always the case... sometimes it can go as smooth as a silk, or the silky fur of a Wolf...
That was the case today, when Wolf Territories Grid announced they have moved their
Thursday, January 18, 2024
Shining Xzar
Ms.Cal: hello Lucy, Mal
Star Ravenhurst: Hugs Lucy! Thirza you may want to move. They will be landing on your head
Roffellos Kisses: she likes it
Star Ravenhurst: Welcome James, you may want to move. That thing will keep going off when you are near it
James Atlloud: A welcome message! I feel very welcome. Do you recommend region environment or something else?
Star Ravenhurst: Shared environment. Some of the parcels have different EPP settings, so with Shared on, you will experience the changes in climate as we walk... Hi Marlon. Welcome. Hi Kelso. Hi Tosha
Friday, August 4, 2023
AMV's Long Weekend
Sultry summer weather. Gas prices high, and so is the mercury. You've simply got to get away. Idk, a long weekend in Calistoga, all spa and art and Eastern healing stuff and cool happenings - that sounds about right.
If that is out of your price range - or thousands of miles out of your weekend travel range - here's a really good alternative... AMV has a long weekend of art coming up. It's going to be held from Friday 11 August through Monday. 14 August with events all over five different regions including OpenMic Arts, The Arts, Festival of Arts, In Tribute, and AMV Special Events.
Saturday, September 24, 2022
Performing in VWs by Laszlo Ordogh
The following is a guest post by Velazquez Bonetto, in rl László Ördögh. Vela's long career in virtual worlds is best known for the many performances and presentations of the Cybernetic Art Research Project 'CARP' which was founded in Second Life in 2007. Now based mostly on Craft Grid and a close collaborator with Rosanna Galvani and her Museo del Metaverso, Vela reflects here on aspects of performance in Virtual Worlds.
The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society, where we surf at lightspeed. Any artist NOT using this virtual universe as a challenge and a goal does not deserve the name Avantgarde.
Velazquez and colleague Rosanna Galvani, on Craft Grid, 2022 |
Why work in Virtual worlds?
1: Everything built in virtual worlds has no material consequences. Everything is Illusion but is useful as a model situation.
2: There is a unbelievable potential in variability and flexibility.
3: Nowhere else you can express and experiment new ideas and thoughts in such a fast spontaneous way. For creative people this world is a playground to model new situations and experiment with them.
2: There is a unbelievable potential in variability and flexibility.
3: Nowhere else you can express and experiment new ideas and thoughts in such a fast spontaneous way. For creative people this world is a playground to model new situations and experiment with them.
Thursday, February 6, 2014
What dreams may come: FrancoGrid
Pixel for pixel, Francogrid is probably the most beautiful grid in the metaverse. If you enjoy art or are involved in education, or heck, just want to be somewhere with a gallic flavor as deliciously diverse as baguettes, Chanel number 5 and Veuve Clicquot, then this may be the grid for you.
Praline Barjowski is an artist, researcher and curator. She works with African artists, getting them involved in digital creativity, and was based in Dakar when she first learned about SL via an artist she met at a conference in Marseilles. That was in 2009. The jump from SL to Francogrid was a natural one... for a researcher.
Praline B: I realized that the most resources were in English and I'm in a French zone, and my students are French speaking, and also I'm involved in open source system, so I did a research and I found OpenSimulator and FrancoGrid. I came here for the first time in 2010 and at the same time I discovered hypergrid. Open simulator is a very different way to move but very interesting. I feel me more free here to create, it's also more experimental and that adds something more pepsy ! and yes, I feel more at home too. And I have this mad dream, lolol, that Linden Labs decides to go to open source, to liberate their code and to be a part of the huge metaverse.
Dream on.
It's very attractive, this businesslike approach to art. Everything above board, designed for low levels of pointless drama and high levels of real world exposure, with a strong sense of respect for creator's rights. The goal, one guesses instantly, is to be taken seriously in a world where playing about online is still often viewed with derision and suspicion. The whole grid is that way, and it came as no surprise to find that Praline is a bit of a tech person, as well as an art person.
Praline B: Well, here I'm studying code, I'm learning how to manage a Linux server. It's funny but not so easy for someone who is always dreaming! The first time i got a pc, I de-constructed it immediately. I think I'm very curious, I love to know how things are inside, so naturally now I want to know how is the backstage of a virtual world. For now here, I don't have artwork, I have an archipelago of regions.
The regions are going to be home to a number of virtual artists, principally coming from West Africa, via her MetaTrame project. Diversity, and a different 'look' are the hallmarks of Francogrid, and that's obvious from your first arrival at Accueil sim, seen above, recently re-worked by Cherry Manga and the wonderful, beautiful DJ Phil who you can see in the last picture as a very adorable white bunny!
The the big blue blob is a cave that contains TP machines and a 'Guide to the regions' that owners can update with their latest developments. It also shows if a region is offline, which in opensim, is a handy tool, since teleporting is a little bit hit and miss.
So, which is better, SL or FG?
Praline B: I think both are good. Diversity is a very great thing disadvantage is definitely the closed side. Its like a frontier. Also the fact that your art , your objects are not yours. that is a mistake from LL. You have to let people improve new system, new territories and they will learn how to be nice and ethic. I always think that we have to be trusty there will be always bad people but SL is always a very amazing place for artists, creators, because they can have a feedback quickly they have a public in opensim, this is the disadvantage, population is less you may feel sometimes alone but you may experiment more things here, you may push the limits Here at FrancoGrid, this is a community very newcomer friendly and people help participate to your projects you don't have to be good in script or all the stuff.
This is monsieur le president, ssm2017 Binder (no, I'm too shy. You ask him!) He was on his way to the weekly grid get-together on LeVillage sim, which if you're planning on coming to check out the lie of the land, would be a good thing to attend. It's every Wednesday evening, French time - that's 9 pm in Europe and midday in California - I leave you to do your own math. And it's village life, but not a grey concrete arena or hopelessly huge theater that dwarfs rather than embraces the group. It's another Cherry Manga build.
OK it is grey, and it is huge. But in good ways. No rows of samey cinema seats. No stale poses. That alien is the lovely Gill. Wave! No, not the giant figure below, on the box, which is actually a building. LeVillage in its various incarnations has inspired machinima by people you've heard of like Morlita Quan and WizardOz Chrome. Sounds like a cleaning product, actually a film maker. Which raises the question - where does Francogrid stand in relation to the SLuggernaut?
ssm2017 Binder: in FrancoGrid, there are some people from the art, from education, from research etc... actual FrancoGrid residents are in a sharing point of view instead of mercantile.
Which is the sexiest way ever of saying they're not in it for the moolah.
Now, you may be thinking, sheesh Cherry Manga is all over that grid like a rash. Is there room there of other artists? Or has she kind of bagged the big stuff? Well, she knows you might think that, so - let's ask her - " Hey Cherry, is there room for other voices on Francogrid?"
Cherry Manga: Of course there is, see, I just gave the opportunity to JadeYu Fhang to try opensim by giving her my region, childhood, and there are other projects like Praline's, Metatrame which will involve African artists. I personally think that artists bring something important to any grids- candies for the eyes. They make us think about how combine visual effect with ideas. I am not here to be THE ONE Thirza, you know, if I was looking for art lovers recognition, I would stay in SL. Here most people don't care about my art :)
So there. Speaking of other art, Praline was keen for Katia from Parc des Arts to show her stuff, and immensely impressive it is too. The organization is based in real life Bordeaux, France, and it is all about real working artists showing their stuff both in virtual and physical environments. Katia is a stunner in palest blue.
This is their clubhouse and the photos behind her are the founding members. They have that whole 'this is serious stuff' down at the Parc des Arts (unlike artsparks, yeah yeah) and these two sims are just stuffed with things to see and spaces for performance and exhibition.
Don't be alarmed if your French isn't up to much. This is an International grid, and they are very accommodating; Katia's good at Italian as well as French, and of course many others like Praline and Cherry are perfectly fluent in English (and typonese).
Again, everything is designed with panache. Here in this beach-grunge outdoor hangout, last year, they had an evening with a two-handed performance piece called La Planque (watch it here on youtube) by Arlette Fétat with Myriam Douhi. The playwright came into Francogrid to talk to the audience, how cool is that. Katia also showed us the work of engraver and painter Julien Schuster whose March 2014 art show in Honfleur Normandy will be echoed by a parallel exhibition in Francogrid. Tere's a neat little news stand on Parc des Arts where you can pick up more info about all the events here, and tp to regions in different parts of the metaverse where art rules supreme.
Praline is right, it's this kind of organization with room for diversity that makes the difference. Katia actively encourages independent artists on the grid, and they make a point of showing up to see exhibitions, and offering landmark links to shows and installations, wherever they may be in opensim.
Praline B: What I love here is this mix between reality and new creative territories. Also, its very important , to feel you are not alone, to feel friends around you. You may stay alone and work and you may have them around you for all discussions around your doubts! I really enjoy the spirit around Frangogrid, people here knows what they want, be happy in their projects and share this happiness and in the build, you have always people to help you, to push you more further.
Another aspect of Parc Des Arts is the big AIDS memorial. It's a reminder, as Katia said, of the people who haven't made it, love ones lost... but also a celebration of the ones still fighting, still fighting in elegant clouds of red. Extremely effective. On the other side, the 'protected' obelisk that reminds us all that this is a very French grid. I totally love it.
Terra Mater is Cherry's home sim, scroll through in this blog and you'll find a post about it ages back. It's another great feature of Francogrid, well of open sim in general. You've got the space to keep up builds that in SL would have to come down for reasons of space.
Here, Cherry can maintain a big install like Red Riding Hood (built for SL in collaboration with soror Nishi and Fragile Fanou, as well as her Collection, and still have room for more. Cherry's latest venture is learning anough Blender to make all her own mesh and leave the full perm sculpties and mesh of the past behind her. But art breeds art, doesn't it? Perhaps more installs, and photography, or machinima?
Cherry Manga: I think la collection is one old work I like still thinking it's like wine, goes good with time lol. I don't want to inspire art, but creativity, I want people imagine they can be free from reality here, physics, imagination, there's no limit. I wish people creative and dreamy, not specially arty.
Praline B: Cherry Manga absolutely has a great impact on the grid. She is very strong and her artwork talks for her. I think that opensim and Francogrid gave Cherry a new boost. Here she has the time to learn more technical stuff and with her talent is amazing.
So, what is the future for Francogrid? More art, more fun, more family! They also encourage all to make an avatar here, so you can enjoy Voice in all its splendor. There are some things hypergridding doesn't quite do right.
Praline B: I think that is the magic side of this grid if someone is a true one a real creator, all the grid is under the charme. That gives to the community the desire to put the level more high and that is a very good thing, that is what i was expected here. I think we will see the same phenomena in opensim now because of LL politic for one part and in another part because open simulator is now more efficient. ssm our President confirms that he would love that we have here at Francogrid one region for permanent exhibits and one devoted to the artist in residency; a season for exhibits and artists in residency here.
So might that be you, the 'artist in residence?' Might be worth a thought.... and in the meantime, drop in on this exquisite grid and its happy denizens.
Praline Barjowski is an artist, researcher and curator. She works with African artists, getting them involved in digital creativity, and was based in Dakar when she first learned about SL via an artist she met at a conference in Marseilles. That was in 2009. The jump from SL to Francogrid was a natural one... for a researcher.
Praline B: I realized that the most resources were in English and I'm in a French zone, and my students are French speaking, and also I'm involved in open source system, so I did a research and I found OpenSimulator and FrancoGrid. I came here for the first time in 2010 and at the same time I discovered hypergrid. Open simulator is a very different way to move but very interesting. I feel me more free here to create, it's also more experimental and that adds something more pepsy ! and yes, I feel more at home too. And I have this mad dream, lolol, that Linden Labs decides to go to open source, to liberate their code and to be a part of the huge metaverse.
Dream on.
It's very attractive, this businesslike approach to art. Everything above board, designed for low levels of pointless drama and high levels of real world exposure, with a strong sense of respect for creator's rights. The goal, one guesses instantly, is to be taken seriously in a world where playing about online is still often viewed with derision and suspicion. The whole grid is that way, and it came as no surprise to find that Praline is a bit of a tech person, as well as an art person.
Praline B: Well, here I'm studying code, I'm learning how to manage a Linux server. It's funny but not so easy for someone who is always dreaming! The first time i got a pc, I de-constructed it immediately. I think I'm very curious, I love to know how things are inside, so naturally now I want to know how is the backstage of a virtual world. For now here, I don't have artwork, I have an archipelago of regions.
The regions are going to be home to a number of virtual artists, principally coming from West Africa, via her MetaTrame project. Diversity, and a different 'look' are the hallmarks of Francogrid, and that's obvious from your first arrival at Accueil sim, seen above, recently re-worked by Cherry Manga and the wonderful, beautiful DJ Phil who you can see in the last picture as a very adorable white bunny!
The the big blue blob is a cave that contains TP machines and a 'Guide to the regions' that owners can update with their latest developments. It also shows if a region is offline, which in opensim, is a handy tool, since teleporting is a little bit hit and miss.
So, which is better, SL or FG?
Praline B: I think both are good. Diversity is a very great thing disadvantage is definitely the closed side. Its like a frontier. Also the fact that your art , your objects are not yours. that is a mistake from LL. You have to let people improve new system, new territories and they will learn how to be nice and ethic. I always think that we have to be trusty there will be always bad people but SL is always a very amazing place for artists, creators, because they can have a feedback quickly they have a public in opensim, this is the disadvantage, population is less you may feel sometimes alone but you may experiment more things here, you may push the limits Here at FrancoGrid, this is a community very newcomer friendly and people help participate to your projects you don't have to be good in script or all the stuff.
This is monsieur le president, ssm2017 Binder (no, I'm too shy. You ask him!) He was on his way to the weekly grid get-together on LeVillage sim, which if you're planning on coming to check out the lie of the land, would be a good thing to attend. It's every Wednesday evening, French time - that's 9 pm in Europe and midday in California - I leave you to do your own math. And it's village life, but not a grey concrete arena or hopelessly huge theater that dwarfs rather than embraces the group. It's another Cherry Manga build.
OK it is grey, and it is huge. But in good ways. No rows of samey cinema seats. No stale poses. That alien is the lovely Gill. Wave! No, not the giant figure below, on the box, which is actually a building. LeVillage in its various incarnations has inspired machinima by people you've heard of like Morlita Quan and WizardOz Chrome. Sounds like a cleaning product, actually a film maker. Which raises the question - where does Francogrid stand in relation to the SLuggernaut?
Which is the sexiest way ever of saying they're not in it for the moolah.
Now, you may be thinking, sheesh Cherry Manga is all over that grid like a rash. Is there room there of other artists? Or has she kind of bagged the big stuff? Well, she knows you might think that, so - let's ask her - " Hey Cherry, is there room for other voices on Francogrid?"
Cherry Manga: Of course there is, see, I just gave the opportunity to JadeYu Fhang to try opensim by giving her my region, childhood, and there are other projects like Praline's, Metatrame which will involve African artists. I personally think that artists bring something important to any grids- candies for the eyes. They make us think about how combine visual effect with ideas. I am not here to be THE ONE Thirza, you know, if I was looking for art lovers recognition, I would stay in SL. Here most people don't care about my art :)
So there. Speaking of other art, Praline was keen for Katia from Parc des Arts to show her stuff, and immensely impressive it is too. The organization is based in real life Bordeaux, France, and it is all about real working artists showing their stuff both in virtual and physical environments. Katia is a stunner in palest blue.
This is their clubhouse and the photos behind her are the founding members. They have that whole 'this is serious stuff' down at the Parc des Arts (unlike artsparks, yeah yeah) and these two sims are just stuffed with things to see and spaces for performance and exhibition.
Don't be alarmed if your French isn't up to much. This is an International grid, and they are very accommodating; Katia's good at Italian as well as French, and of course many others like Praline and Cherry are perfectly fluent in English (and typonese).
Again, everything is designed with panache. Here in this beach-grunge outdoor hangout, last year, they had an evening with a two-handed performance piece called La Planque (watch it here on youtube) by Arlette Fétat with Myriam Douhi. The playwright came into Francogrid to talk to the audience, how cool is that. Katia also showed us the work of engraver and painter Julien Schuster whose March 2014 art show in Honfleur Normandy will be echoed by a parallel exhibition in Francogrid. Tere's a neat little news stand on Parc des Arts where you can pick up more info about all the events here, and tp to regions in different parts of the metaverse where art rules supreme.
Praline is right, it's this kind of organization with room for diversity that makes the difference. Katia actively encourages independent artists on the grid, and they make a point of showing up to see exhibitions, and offering landmark links to shows and installations, wherever they may be in opensim.
Praline B: What I love here is this mix between reality and new creative territories. Also, its very important , to feel you are not alone, to feel friends around you. You may stay alone and work and you may have them around you for all discussions around your doubts! I really enjoy the spirit around Frangogrid, people here knows what they want, be happy in their projects and share this happiness and in the build, you have always people to help you, to push you more further.
Another aspect of Parc Des Arts is the big AIDS memorial. It's a reminder, as Katia said, of the people who haven't made it, love ones lost... but also a celebration of the ones still fighting, still fighting in elegant clouds of red. Extremely effective. On the other side, the 'protected' obelisk that reminds us all that this is a very French grid. I totally love it.
Terra Mater is Cherry's home sim, scroll through in this blog and you'll find a post about it ages back. It's another great feature of Francogrid, well of open sim in general. You've got the space to keep up builds that in SL would have to come down for reasons of space.
Here, Cherry can maintain a big install like Red Riding Hood (built for SL in collaboration with soror Nishi and Fragile Fanou, as well as her Collection, and still have room for more. Cherry's latest venture is learning anough Blender to make all her own mesh and leave the full perm sculpties and mesh of the past behind her. But art breeds art, doesn't it? Perhaps more installs, and photography, or machinima?
Cherry Manga: I think la collection is one old work I like still thinking it's like wine, goes good with time lol. I don't want to inspire art, but creativity, I want people imagine they can be free from reality here, physics, imagination, there's no limit. I wish people creative and dreamy, not specially arty.
Praline B: Cherry Manga absolutely has a great impact on the grid. She is very strong and her artwork talks for her. I think that opensim and Francogrid gave Cherry a new boost. Here she has the time to learn more technical stuff and with her talent is amazing.
omg DJ Phil he is such a hot bunny |
Praline B: I think that is the magic side of this grid if someone is a true one a real creator, all the grid is under the charme. That gives to the community the desire to put the level more high and that is a very good thing, that is what i was expected here. I think we will see the same phenomena in opensim now because of LL politic for one part and in another part because open simulator is now more efficient. ssm our President confirms that he would love that we have here at Francogrid one region for permanent exhibits and one devoted to the artist in residency; a season for exhibits and artists in residency here.
So might that be you, the 'artist in residence?' Might be worth a thought.... and in the meantime, drop in on this exquisite grid and its happy denizens.
Tuesday, January 28, 2014
Craft Turns Four
Tonight was the big party on Craft, celebrating the grid's fourth anniversary with a building competition, a ceremony and of course a knees-up. There were 23 of us, by the end, and I don't think a single one of us didn't get kicked off the grid, or the sim, at least once during the night, although (as always happens) it got much much easier once the speeches were over and the prizes all handed out.
At the beginning though, the lag was eye-watering, and did scary things to some of the guests.
I've never seen a clustersit quite like this one.
Taking photos was challenging, between the clouds and the mesh and the grays popping in and out but it felt all very familiar and deliciously nostalgic.
At the beginning though, the lag was eye-watering, and did scary things to some of the guests.
I've never seen a clustersit quite like this one.
About an hour after I got there, the prizes were awarded. Debbie Lighthouse took third place, Rumegusc Altamura came in second and Dade Catronis got first place... but they're all winners on Craft, not because the grid doesn't occasionally shrug everyone into temporary oblivion, but because when it does, you just have to go back. That is the secret of the grid, the sense of loving community, and they know it.
Tosha Tyran: Craft is the place where I feel at home, can wander about, meet the nicest bunch of people and can build all I want to build :) and I love it to be absolutely non-commercial! I am here since the very beginning and have seen it grow and become the nice place it is now - and I feel very proud of having participated in the making of this wonderful grid.
Another long-time resident is Ger Orsini, and he is proud of the way the grid has been growing, especially since this last summer, and has been sought out by educational initiatives like edu3d.
Ger Orsini: Craft is what Italy ought to be like, and not just in this time of economic crisis. Here we help one another!
Tosha Tyran: Craft is the place where I feel at home, can wander about, meet the nicest bunch of people and can build all I want to build :) and I love it to be absolutely non-commercial! I am here since the very beginning and have seen it grow and become the nice place it is now - and I feel very proud of having participated in the making of this wonderful grid.
Another long-time resident is Ger Orsini, and he is proud of the way the grid has been growing, especially since this last summer, and has been sought out by educational initiatives like edu3d.
Ger Orsini: Craft is what Italy ought to be like, and not just in this time of economic crisis. Here we help one another!
Prize-winning teacher Michelle Tech seen above has been here three years and loves it too. Hey try out your translating skills! There will be a quiz at the end.
Michelle Tech: Io sono entrata qui in corrispondenza del primo anniversario. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico quiil mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico qui. Il mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica perchè la comunità aveva quello spirito di condivisione delle conoscenze che mi ha aiutato.
Blogger, 'builder' and collector Virtual Christine hasn't been here as long as many, but she's here to stay. She has a collection of Arcadia Asylum treasures that makes her the envy of the metaverse, and it's on display right here in Craft at Monte Gorgo.
virtual christine: I chose Craft, because had I not stumbled onto this grid and met GeR and Licu and Tao, I would have left OpenSim and never come back! I have been here two years. I have gone from having a region full of junk to having the first Arcadia Asylum museum in OpenSim! Craft actually donated an extra region to the museum, instead of saying 'make it smaller!!' They dumb things down and give me articles to read They never complain no matter what crazy bullshit Shawn and I try. To someone like me, with virtually no technical knowledge, Craft has been a godsend. I tell EVERYONE to try Craft first on the hypergrid. This grid has a tremendous amount of heart and soul. It is an honor to be here, with these people.
Well done, Licu and Tao. May they bask in this much deserved praise, and may their Craft go on virtually forever!
And now, some more dancing!
Michelle Tech: Io sono entrata qui in corrispondenza del primo anniversario. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico quiil mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico qui. Il mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica perchè la comunità aveva quello spirito di condivisione delle conoscenze che mi ha aiutato.
virtual christine: I chose Craft, because had I not stumbled onto this grid and met GeR and Licu and Tao, I would have left OpenSim and never come back! I have been here two years. I have gone from having a region full of junk to having the first Arcadia Asylum museum in OpenSim! Craft actually donated an extra region to the museum, instead of saying 'make it smaller!!' They dumb things down and give me articles to read They never complain no matter what crazy bullshit Shawn and I try. To someone like me, with virtually no technical knowledge, Craft has been a godsend. I tell EVERYONE to try Craft first on the hypergrid. This grid has a tremendous amount of heart and soul. It is an honor to be here, with these people.
Well done, Licu and Tao. May they bask in this much deserved praise, and may their Craft go on virtually forever!
And now, some more dancing!
Wednesday, January 8, 2014
More Emphasis
The Emphatic Eccentricia show is still on, at the sim of the same name on OSGrid. It marks the 4th anniversary of the group which started in SL but which has high hopes and big plans for an open sim future.
We were at the opening event on January 5th, which featured music by Danger Lytton who had a pirate-themed build in the event, in the shape of a ship and some pretty noisy cannons. Danger is a mesh guy; despite all the detail, his cannons only count 7 prims, which means you can get a lot of firepower on deck without risking lag. (Lag I hear you say? What's that?) With that Jack Sparrow look going on, you won't be surprised to hear that ships are kind of his specialty - and not just the water-bound variety.
Danger Lytton: I am trying to create a battle sim patterned after Disney's Pirates of the Caribbean, complete with cannons firing and ships on fire and sinking. With availability now of NPC Clones it is fun to populate a scene with 'real' avatars. Currently my Region names are "The City at Night", "OS Shipyards" (currently under renovation) and the "OS Proving Grounds - Dry Lake Flight Test Center" which is being patterned after the dry lake bed aircraft testing areas in California. The Proving Grounds are currently being used to construct a club for the Sohlarious mega region which will include a space ship ride from the ground, into orbit, through a wormhole and finally arrive at the space station in orbit around a distant star.
OhMy Shalala; Systemic Candida Build |
We were at the opening event on January 5th, which featured music by Danger Lytton who had a pirate-themed build in the event, in the shape of a ship and some pretty noisy cannons. Danger is a mesh guy; despite all the detail, his cannons only count 7 prims, which means you can get a lot of firepower on deck without risking lag. (Lag I hear you say? What's that?) With that Jack Sparrow look going on, you won't be surprised to hear that ships are kind of his specialty - and not just the water-bound variety.
Danger Lytton: I am trying to create a battle sim patterned after Disney's Pirates of the Caribbean, complete with cannons firing and ships on fire and sinking. With availability now of NPC Clones it is fun to populate a scene with 'real' avatars. Currently my Region names are "The City at Night", "OS Shipyards" (currently under renovation) and the "OS Proving Grounds - Dry Lake Flight Test Center" which is being patterned after the dry lake bed aircraft testing areas in California. The Proving Grounds are currently being used to construct a club for the Sohlarious mega region which will include a space ship ride from the ground, into orbit, through a wormhole and finally arrive at the space station in orbit around a distant star.
The City at Night |
It was also nice to see some soror Nishi trees in OSGrid; they are at ground level, or should i say sea level? and are enlivened by OhMy Shalala's ghostly flame dragons.
soror as you may know mostly builds in InWorldz these days, although real world art has in many ways gotten the jump on her virtual activity there's a lot about it in her excellent blog. how's that working out, and how do the two creative processes compare?
Soror Nishi: I spend a lot less time on the computer than I did. When I was very busy in SL it was partly because my RL job was not full-time. I had time to spare and no workshop in RL so virtual worlds gave me some great opportunities. Over the last 12 months I have a garage/workshop and, after finishing my latest RL sculpture, have turned my hand to woodwork. If I lost the RL workshop I might go back to spending more time in VWs. Real life art is easier in that you can use your hands. Your fingers and hands are amazingly clever... on the computer you can only use your finger tips. I do like Matter. I like materials, so I think both RL and VW are valid media.
If you've read her blog at all, you will have seen how her love affair with wood grain is blossoming into a real passion. the agony and the ecstasy! To see how she has beautifully combined the two apparently different art forms,
click here to see a recent painting by soror of a build in SL, and look at this adorable bonsai reminder of her great virtual forests.
You can also see it on Flickr so don't forget to go there too, and show the love by favoriting the pic!
Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens.
soror Nishi: I think artists think that they have to have the maximum "traffic". They have to have lots of people seeing their work. Many think that there are more people in SL and therefore it's a better place for artists. I think this is rubbish, but it is what keeps people in SL in spite of the ToS, lack of prims, poor building tools and so on. Making art is not about how many people see it, that is just egoism. Everyone wants to be famous...but I have no idea what could be done to help people move.
Danger Lytton spends a lot of time talking up OS Grid in Second life, using his profile pics to showcase places and scenes in OS.
Danger Lytton: I have invited many people to come here. Although most of them find OS Grid a challenge compared to Second Life, many of them have stayed.
Almost since day one in OSG I have said coming here was like packing up the Conestoga Wagon and moving West. It feels more primitive yet more alive. We all share our challenges and our solutions. There are builders and scripters here that are far better than I am, but I still have some of the best there are ask me how to do some things. The biggest difficulty in OS is stability. Unfortunately I have restarted regions many times because they refuse to work. Often this appears to be because the build I have created is too hard on the system. Other times I think as I am also fond of saying, "It's Sunday." The greatest thing about OSG is that there is no pressure. There is no cost to do most of our work here therefore no rush to finish. I do things over and over again until I am happy with the result.
soror as you may know mostly builds in InWorldz these days, although real world art has in many ways gotten the jump on her virtual activity there's a lot about it in her excellent blog. how's that working out, and how do the two creative processes compare?
Soror Nishi: I spend a lot less time on the computer than I did. When I was very busy in SL it was partly because my RL job was not full-time. I had time to spare and no workshop in RL so virtual worlds gave me some great opportunities. Over the last 12 months I have a garage/workshop and, after finishing my latest RL sculpture, have turned my hand to woodwork. If I lost the RL workshop I might go back to spending more time in VWs. Real life art is easier in that you can use your hands. Your fingers and hands are amazingly clever... on the computer you can only use your finger tips. I do like Matter. I like materials, so I think both RL and VW are valid media.
If you've read her blog at all, you will have seen how her love affair with wood grain is blossoming into a real passion. the agony and the ecstasy! To see how she has beautifully combined the two apparently different art forms,
click here to see a recent painting by soror of a build in SL, and look at this adorable bonsai reminder of her great virtual forests.
You can also see it on Flickr so don't forget to go there too, and show the love by favoriting the pic!
Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens.
soror Nishi: I think artists think that they have to have the maximum "traffic". They have to have lots of people seeing their work. Many think that there are more people in SL and therefore it's a better place for artists. I think this is rubbish, but it is what keeps people in SL in spite of the ToS, lack of prims, poor building tools and so on. Making art is not about how many people see it, that is just egoism. Everyone wants to be famous...but I have no idea what could be done to help people move.
Danger Lytton spends a lot of time talking up OS Grid in Second life, using his profile pics to showcase places and scenes in OS.
The Lytton shuttle |
Almost since day one in OSG I have said coming here was like packing up the Conestoga Wagon and moving West. It feels more primitive yet more alive. We all share our challenges and our solutions. There are builders and scripters here that are far better than I am, but I still have some of the best there are ask me how to do some things. The biggest difficulty in OS is stability. Unfortunately I have restarted regions many times because they refuse to work. Often this appears to be because the build I have created is too hard on the system. Other times I think as I am also fond of saying, "It's Sunday." The greatest thing about OSG is that there is no pressure. There is no cost to do most of our work here therefore no rush to finish. I do things over and over again until I am happy with the result.
OS Shipyards |
A lot of pixels have been spilt recently on the subject of the projected figures of SL and OSGrid. Predictions are bunkum, and the multiplication of sims is no guarantee of use or quality. Call it loneliness, call it traffic, call it community, call it exploring the boundaries; the virtual experience is in the end what you make it.
If you go online looking for company, and you're not too fussy, you can always find people in SL. Not true of OSGrid. Yes, moving is irksome, finding a place and a look and a group of like-minded individuals is not child's play in any grid, just as it isn't in the real world.
Danger Lytton: One of the things I would like very much to see happen is for the Burning Man Regional in Second Life to branch out into the OSG. Collaboration is the best way to get folks to come here. Listening to what they would like to accomplish here and then helping them find ways to do it will go a long ways towards keeping them interested. I keep a welcome package of avatars and clothing for noobs to wear so they can feel presentable before they head out into the Grid. One of my desires would be to attract my RL artist daughter to discover the medium of a virtual world.
I for one can't wait to meet her!
Monday, September 24, 2012
Back to Chat: Twinity
You know exactly how it is. Loads to do, deadlines looming, and that little demon inside you says 'nah... let's go play'. So for absolutely no reason, a trip back to Twinity.
It's been a year, and what has changed. First of all, all the cities have disappeared. Apparently it's due to copyright issues with the Maps that formed the basis for those fabulous builds for which Twinity was rightly famous. *visualizing Googlemaps using a large stick*. Well, hold on a minute, looking back, it seems that even a year ago, it wasn't possible to visit Tower Bridge, despite the pics of it plastered all over their site back then.
There was a free apartment waiting for Thirza, on arrival. It's supposed to be in Berlin, but there's no berliner ambiance; could be in a sealed container, since you can't really cam out of the window far enough to see, and you certainly don't seem to be able to go walkabout at all. There is no air here. But hey, real estate. Woot, right?
It's been a year, and what has changed. First of all, all the cities have disappeared. Apparently it's due to copyright issues with the Maps that formed the basis for those fabulous builds for which Twinity was rightly famous. *visualizing Googlemaps using a large stick*. Well, hold on a minute, looking back, it seems that even a year ago, it wasn't possible to visit Tower Bridge, despite the pics of it plastered all over their site back then.
There was a free apartment waiting for Thirza, on arrival. It's supposed to be in Berlin, but there's no berliner ambiance; could be in a sealed container, since you can't really cam out of the window far enough to see, and you certainly don't seem to be able to go walkabout at all. There is no air here. But hey, real estate. Woot, right?
But hanging around in an empty apartment gets old surprisingly quickly. Logical step - go look for people. The main hangout is called The Pyramid, or some such name. Invitations to 'parties' and 'events' pop up pretty often on your screen.
Unrezzed Twinity people are transparent, but anatomically correct - much nicer than SL's lil cloud, and lag seems to be non existent.
The conversation was a pretty highbrow. It was really hard to resist the invite to Whitney's party. It was going to be Awesome.
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