The following is a guest post by Velazquez Bonetto, in rl László Ördögh. Vela's long career in virtual worlds is best known for the many performances and presentations of the Cybernetic Art Research Project 'CARP' which was founded in Second Life in 2007. Now based mostly on Craft Grid and a close collaborator with Rosanna Galvani and her Museo del Metaverso, Vela reflects here on aspects of performance in Virtual Worlds.
The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society, where we surf at lightspeed. Any artist NOT using this virtual universe as a challenge and a goal does not deserve the name Avantgarde.
Velazquez and colleague Rosanna Galvani, on Craft Grid, 2022 |
Why work in Virtual worlds?
1: Everything built in virtual worlds has no material consequences. Everything is Illusion but is useful as a model situation.
2: There is a unbelievable potential in variability and flexibility.
3: Nowhere else you can express and experiment new ideas and thoughts in such a fast spontaneous way. For creative people this world is a playground to model new situations and experiment with them.
2: There is a unbelievable potential in variability and flexibility.
3: Nowhere else you can express and experiment new ideas and thoughts in such a fast spontaneous way. For creative people this world is a playground to model new situations and experiment with them.