Thursday, February 12, 2026

Marpil's Wonderland

Our second stop was a complete change from the first. We jumped to Alternate Metaverse Grid, to explore another side of an Opensim favorite, Tierra de Volcanes, often abbreviated to TdV. The sim is in the top 40 most visited, in the opensimworld classification based on the beacon system, so pretty much all of us had been here before, but the real treat was of course to get the full background story from the person behind the build, Marpil Grafenwalder.
Marpil Grafenwalder
Marpil Grafenwalder: Hi, welcome, hola a todos
Cherry Manga: Hey Marpilll
Lavia Lavine: Hi Marpil!
eva Nowicka: oh oh.. tierra de volcanes :)
Marpil Grafenwalder: please accept the translator
Thirza Ember: from East Coast USA, to the Canary Islands in one short jump!!!
Marpil Grafenwalder: hahhaha yea
eva Nowicka: son unas islas muy bonitas, recomiendo visitarlas en RL :)
Marpil Grafenwalder: Hola a todos y bienvenidos de nuevo a Tierra de Volcanes. El año pasado, durante el Safari, hablamos sobre los orígenes de esta región: las islas, los paisajes y la inspiración de las Islas Canarias.
Arrival point on Tierra de Volcanes
The translator kicked in, such a useful addition to Opensim. It took many hours of hard work scripting and debugging this addition to our inworld experience, and was generously given to the community for free
AMV-T:[es→en]: Hello everyone and welcome back to Tierra de Volcanoes.  Last year, during the Safari, we talked about the origins of this region: the islands, the landscapes and the inspiration of the Canary Islands.  Today I would like to show you a different facet of this project: how Tierra de Volcanes became a creative store and a playful community space.

Adventures at the Arcade

This week's first stop on Safari was Winxtropia where Bloom Peters continues to perfect her inworld arcade game, Primmy's Adventure. The giant retro Gameboy machines awaited our group, each one set up with places for two players. This was the first time so many people had come to the region to play, so it was not guaranteed that we'd all be able to play without drowning in lag... Safari is always an adventure! Even experienced Safari hosts have a little bit of butterflies in their stomachs when waiting for the crowd to arrive, and it's in those moments when you suddenly have a thought.... 
Bloom Peters: I am a criminal for not building the sim in the game style with the blocks!  HAHAHA... 
Thirza Ember: hehehe !!! the perfectionist...
Bloom Peters: yup!
Bloom Peters: welcome!
Forest Azure: hello bloom
Cherry Manga: aloha Bloom!
Nara Nook: Hey Bloom :)
Boujee GamerGirl: welcome everyone
Forest Azure: friend of yours, cherry?
Thirza Ember: lol cherry  has to pay for 2 tickets
Bloom Peters: haha nice avatar Cherry
Cherry Manga: Always dreamed about being a plumber going through pipes
Cherry showed up with a friend, dressed for the occasion
Bloom Peters: while you are here make sure to set max bandwidth, on your viewer - slide it all the way right... might not be required but it will help

Wednesday, February 11, 2026

The Inworld...

 Inworld Review is a talk show on Youtube about Openism. The show started over a decade ago, and was the brainchild of Mal Burns who produced and presented the program right up to his death in July of last year. His idea was to bring together interesting people from around the metaverse and have them tell their stories, share their experiences, and explain their latest projects. The show began in SL and eventually came to Opensim, and if you go to Mal's Metaworld Youtube channel you will find dozens of  episodes featuring famous names from both platforms, as well as less well-known but equally interesting and creative  people talking about tech, about their grids, about music and art.
When Mal unexpectedly passed away, his co-hosts Tosha Tyran and James Atlloud naturally suspended the show, not only out of respect, but because Mal was, as James likes to say, the 'wind in the sails' of the production. 
Inworld Review has moved from Mal's Youtube channel  to the new Inworld Review channel
However, Inworld Review was one of those rare assets in Opensim - a point of contact for everyone in the hyperverse, a central point for conversation and news, in an environment that is by its very nature decentralized and complicated to navigate. The show was never political, or terribly technical, and had at its heart the hypergrid, never trying to promote one grid over all the others. 
 After Mal died, James and Tosha teamed up with Petlove Petshop, who had been cameraperson in the early days of Inworld Review, and me, Thirza, a previous Inworld Review co-host, to revive the show.

Monday, February 9, 2026

Neverworld's Niagara

Fifty meters deep at its deepest, and 35 km wide at its widest, the Niagara River and its famous Falls are without doubt one of the great natural wonders of the world. Sacred to the Iroquois and forming the border between the USA and Canada, the Falls sprawl over the history of the continent, in so many fields - natural history, geology, engineering, spirituality, tourism, bravado, ecology, brewing, and so many more.
If, for you, the idea of traveling to see Niagara is kind of pie in the sky, then you can do the next best thing and experience them virtually by going over to Neverworld. The NWG team led by grid owner Govega Sachertorte have done a wonderful job in suggesting the nearby towns and giving a really wonderful sense of the vastness of the river and the drama of the two falls.
People are often tempted to ruin a rl build by throwing in a random Stonehenge or Eiffel tower just to zhuzh it up a bit, which of course it doesn't. Long before the rise of computers the best kind of AI - Authentic Intelligence - the intelligence to let the place speak for itself. The sounds and sights here will transport you right into the spray.

Friday, February 6, 2026

ISM's 20th

It's a common belief - you could even call it a truism - that pixel creations in virtual worlds don't last long. Builds come and go, as do the people who make them. This week we made a return visit to a sim on Kitely that has proved this is not always the case. It's the International Spaceflight Museum which these days is an 8x8 VAR region, having grown quite a bit since our group toured it in 2017. 
The HG Address is as always at the end of the post. 

The museum, called ISM for short, was founded just over twenty years ago in SL and moved to opensim in search of more ... space (no pun intended) for way less money. Also for the building opportunities that outperform SL every time. 
Rosa Alekseev
The trip was facilitated by Rosa Alekseev a longtime citizen of the hyperverse, Kitely resident, DJane extraordinaire, community organizer, and member of ISM. To meet us on the day was Kat Lemieux.
Kat Lemieux welcomes us all - with Max and (in the space suit) Forest 

Legendary Mobius

Our first stop this week was on an unforgettable region on Mobius Grid, one of the most unusual and colorful grids in Opensim, run by the unparalleled Royale Mobian. It's a great place to visit any time, by yourself, but to be there with Royale, standing in for the grid's creator, was a real treat. 
Not only is the storyline of the Legend of Zelda an epic, the video game's history is also of legendary proportions - beginning in the eighties, the game continues to be popular and has grown with the technology - the latest version is Hyrule Warriors, Age of Imprisonment. 
However for most of the Safarians on this trip, it's associated with early gaming, with their youth and the wonderful sense of adventure and agency that Zelda supplied. This post about the Zelda 'back in the day' captures the vibe.
Zelda has interesting parallel with opensim in that there are opportunities to go out exploring and do side quests within the game and if you do, you will often pick up useful items, or gain experience that will come in handy as you progress from level to level. Just like the HG, but with less hair loss, and more sword-and-shield action. 
The sim and majority of the model work is brought to us by Diana Dismantled, says the Notecard you get when you arrive, which also credits Meme Resident with some of the extra model work, with a nod to the resident builder, Geminai Resident
A large landing area awaited the crew of the Safari, and while waiting for them I can't lie, I played with the Chaos while waiting, they are just too cute.

Thursday, January 29, 2026

A Night at the Museo

Our second stop was on the great grid Craft, one of Opensim's oldest grids. We visited the MdM, with owner Rosanna Galvani.
 Rosanna Galvani: The Metaverse Museum (Museo del Metaverso) is a virtual institution that replicates a real museum, featuring exclusive content and collections designed specifically for the Metaverse environment. It combines elements of virtual reality, interactivity and global accessibility, offering virtual exhibitions, art galleries, digital replicas of artworks and cultural objects, learning labs, event spaces and more.
Rosanna Galvani: The Metaverse Museum project was created in Second Life for the enhancement of the artwork present in that virtual world. It was founded on December 5, 2007.
 Over the years the Museo del Metaverso has been quite successful, creating permanent and temporary exhibitions. The Museum has participated in many valuable art/cultural events in the physical world, has helped many students of Fine Arts Academies who were coming to Second Life to make their theses and has collaborated with the Academy of Fine Arts of Macerata, participating in several meetings, with the aim of presenting the project of the Metaverse Museum, which was very innovative for those years.
Rosanna Galvani: Today the main Museum resides in Craft-world (a virtual world based on OpenSimulator) and preserves and exhibits purely digital works, i.e., works made on computers, replicas of works made in the physical world, and most recently also images generated by programs using Artificial Intelligence. It continues to work on different platforms, Second Life, Craft-world and Spatial, organizing exhibitions , lectures and discussions. 
Tosha Tyran: but tell me Rosanna, what was the reason to transfer the Museum to Opensim/Craft?