Putting a map on the wall just makes it even more obvious (and sad) that these guys never did get around to recreating 3D cities. |
It always takes a bit to remember how stuff works, and sheesh what is going on with that nose??! becomes your number one obsession whenever you dig out an old avie. Luckily most places are empty, so nobody's going to notice your body overhaul.
You can check out any time you like, but ... |
And then, for absolutely no reason at all, there was Jabba. He wanted to dance, and one doesn't like to be rude.
Another thing that's creepy about Twinity is the desperation of people to find someone to talk to, and one can't help wondering if the Cloud is going to produce the same sort of generation of visitors, not doers, wandering around hoping someone will offer to hang out. As opposed to the grumpy old builders we have in OpenSim.
The Twinity chat room was alive with rich cultural banter, as always. And grey is the new sexy, as we all know. Only there seemed to be just one shade of it...
So what is there to see in Twinity these days? It looked like a lot of their original vision, to recreate famous cities of the world, has been shelved. Not surprising, in these days of bomb scares and cities on alert. They have a Washington DC which is 98% obelisk, and jingoistic music. You can't cam back far enough to see if it has a tip. Believe me, I tried.
The Egypt build is enlivened with these NPCs although they are transparent, almost holographic. And this appeared to be the entire build.
Well, OK, maybe they can't do authentic whole cities, or even neighborhoods. Let's try something atmospheric. How about The Sewer?
This turned out to be an attempt at an American street scene somewhat confusingly 'located' in Germany. I didn't go and find out what that watchtower is guarding, seemed wiser not to. The two guys were NPCs again - burn victims, judging by their faces up close.
I was just getting ready to leave when I saw the Main Attraction of the region - the eponymous sewer entrance!
Immediately my mind raced to the famous subway build by Aley, with all those fabulously witty ads, and the escalator, and the less than hygienic restrooms, and the often ghostly train running by. So down I went!
The Twinity 'sewer' runs for about 10 m before stopping. It was pretty atmospheric, with the bags of trash and the green water and the one giant cockroach and son, slowly rotating and scaring the heck out of me just for a moment. In fact, so scary was it, I fell in the water. And couldn't get out.
In Twinity, you can't double click tp anywhere, so you're pretty much trapped in a situation like this. Walking is the only option, you can't fly or run. You can't properly see what's up ahead of you in order to make your choices. It's kinda real world in that respect, and that's not a good thing, not when you're up to your ankles in virtual sludge.
An easy choice |
Of course, it's all pixels. We should be out there curing cancer and bringing world peace. But if not, if you have to be online passing the time, surely ... imagine a world where you're not inspired to learn Qavimator, or Blender, or Audacity, or Gimp, or how to make machinima or music or customize your NPCs. Imagine a place where you can't click on stuff and see who made it, where there are no freebies you can customize, where you can't experiment with anything other than the mildly porno conversations of a few sad and lonely souls. Would there be any point in being there?
Although, I did give Jabba my number, so if he calls ...
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