Showing posts with label pangeagrid. Show all posts
Showing posts with label pangeagrid. Show all posts

Wednesday, October 9, 2024

Pangea's Birthday

 This weekend there will be a big party event to mark the 4 years of Pangea grid.
There's a parade, a ballet, a party, on 12 October from 11.00 am SLT on region Koeln not to mention en exciting GoKart competition. Marlon Wayne and his merry band of builders, scripters, and artists are celebrating a big milestone. Here's an in depth interview with the man himself.
Marlon Wayne: My virtual life began in 2006 in Second Life. Back then, I was fascinated by the limitless possibilities of this virtual world, where one could build their own projects and immerse in communities. I was especially drawn to virtual Cologne, partly because of my real-life proximity to the city. I quickly became part of a special family in the virtual city and was passionately involved in the carnival, as well as in music and show projects.
When Second Life changed its terms of service (TOS) in 2011, I decided to move to Avination. I was allowed to take my virtual version of Cologne with me, which remains an integral part of Pangea today. In Avination, I met many new people who accompanied me on my virtual journey, and some of them are now part of Pangea.
After Avination closed in 2015, I began looking for a new, stable grid that could be a reliable home for my vision and the virtual communities we had already built. However, the search proved difficult because many grids at the time were struggling with technical issues and unstable servers. Although I didn’t have the technical expertise to run my own grid, I was determined to try. I rented a server, but I knew I would need support.
sim Koeln as it looks today on Pangea
Luckily, I had already met Kitty Sarrassine in 2010, an extremely talented server administrator and programmer. Thanks to her technical knowledge and tireless effort, I was able to bring my vision and long-held dream to life: creating my own grid. Kitty supported me from the beginning and played a crucial role in making this project a reality.
On August 31, 2020, the first avatar of our new grid was born—Kitty Sarrassine herself. She worked meticulously to ensure that every detail was set up correctly and that the grid ran smoothly and reliably. After weeks of hard work, it was finally ready, and on September 27, 2020, the second avatar, Marlon Wayne, was born.

Saturday, October 5, 2024

Bink's Ballet

 The bees and the flowers, what's not to love. They are pretty to look at and essential for life on this planet as we know it. Why not bring that spirit into Opensim, where cross pollination between builders, artists, tech people and of course the public create a veritable ecosystem of fun and fecundity. 
Bink met me on sim Koeln on Pangea to talk about her upcoming show. It's going to be on 12 October, at 11 am SLT so save the date, this is going to be a great opportunity to see something extravagant and also catch up with so many friends, and friends of the grid.  The HG Address is at the end of the post, but if you're a regular reader, you know that already.
Bink Draconia: I always wanted to create a men's ballet..Men's ballet is different... it's a funny kind of dancing. i don't know why, but just karsten Runningbear wanted to dance in a tutu for me... so i needed to create npcs for it.... (ok, that's a joke, i wanted npcs from the beginning^^)
Bink Draconia
Thirza Ember: hahaha well that is a funny idea, but Karsten is class so anything he is an inspiration for, will be very good. So your show will be part of the Pangea Birthday celebrations on October 12?
Bink Draconia: yes.... first Lampithalers rainbow parade will start at 19.00 CET, then the ballet and after that an art show by Lampi.
Thirza Ember: oh that's great, a nice mix of entertainment... tell me, what is the biggest challenge with the NPCs?

Tuesday, July 16, 2024

How Not to be Lonely in Opensim

Ever heard someone say 'there's no-one in Opensim'? Or maybe that was you, talking to yourself - hey nothing wrong with that!
Opensim can often feel like a wide open, empty place. Quite intimidating after, say, the bustling sims of SL. That's not surprising when you compare its size to that of Second Life. 
SL in 2024 by primerib1 aka Claire Morgenthau
SL is not small. This picture shows the main continents at the center of a galaxy of private regions, but if you think that's huge, Opensim is waaaay bigger - if fact, if you're wondering why there's no map of opensim here, that's because it's impossible to say how big the connected hypergrid universe is. 
A few people try to give statistics about it, but they do not, and indeed cannot, know the full extent of opensim, since it is a completely decentralized and unregulated meta-place where anyone at any time and for any duration can have a grid without reporting to any higher authority. 
That means there's no central control, nobody keeping complete records of all the comings and goings of our hyperverse - it just can't be done in a meaningful way. 

Thursday, April 25, 2024

Lampi's Legends

Lampithaler Artist's latest build Cloudshead Worldheart is an enchantment of pixels. To have a heart as big as the world, to have your head in the clouds, that describes the perfect intersection between childhood dreams and artistic inspiration.


The region is all islands, of improbable shapes, and the main party is inside the biggest, almost pumpkin like, but with a distinctly bark-like feel to the outer shell.
Inside, in the base, is the dance floor where we foregathered to enjoy dome tunes ably dished out by DJ Marlon Wayne. 

Thursday, January 11, 2024

Tutz and Treasure

 Pangea Grid has a well deserved reputation for being home to some spectacular art, and this week's visit to Treasure Island, a region built by Tutz Zabelin, is no exception! 
After our visit to the Cherry Manga installation on Craft grid mentioned in the previous post, we were all ready for some more atmospheric environments, and jumping to this region to meet with some of the Pangeans - Tutz and Marlon, Lampi, Karsten, Mys, and Kitty.

Monday, December 4, 2023

Coming Up Roses

It's December and what better time to start thinking about ...Carnival Season... wait, what?  The Xmas tree still hasn't been decorated! But you know, it's never too soon to begin thinking about your creativity for the coming year. What better way to kick it off, and to kick away the winter blues, than by entering a nice float in the Carnival Parade.
Sim Koeln
Why on Pangea grid? 
Well, it's one of opensim's premier arts grids, with spectacular regions by Tutz Zabelin, Lampithaler Artist, Nyx Breen, Bink Draconia and more. 
The grid owner Marlon Wayne is based in Cologne, where Carnival gets started way earlier than it does in most countries.  Consider this -  Mardi Gras, which is the big Carnival date for most people will be February 13 next year, but for the people of Cologne - in German,  Köln - the carnival season begins on November 11 at 11 minutes past eleven. Pangea has a region called Koeln, which is how you spell Köln when you can't use an umlaut. It's a cityscape that the Pangeans use for all kinds of community art events and a visit at any time will reward you with one  collection or another.

Thursday, November 16, 2023

Nyx by the Numbers

 You have to admire a man who's bold enough to wear short shorts and if his shorts are short, that's the only thing he's short of. Space, time, energy and talent - Nyx Breen has got a lot of all of it.
This is Zahlensymbolik, on one of the Immersive VAR regions of Pangea grid, one of 6 grids where Nyx has a presence in opensim. Zahlensymbolik is a German word that suggests a lot of ideas - numerology, the symbolism of numbers or aspects of mathematics, the magic in counting. Deep stuff! However, never fear, this is not a superstitious sim, more a place where numbers are made to dance and delight.
Nyx Breen: The name sounded fun after I had used google translate English to German, more of play on the sound of it than the meaning. I'm a numbers person, yes - but more on the math side than the numerology side.
Nyx Breen
 Zahlensymbolik (let's just call it 'Z')  started as a sim months ago, and then the effects took on a life of their own, with fewer prim and more effects. There are 8 sections here, each different.