Showing posts with label virtual art. Show all posts
Showing posts with label virtual art. Show all posts

Thursday, June 8, 2023

Rainbows, Sounds, Jellyfish and Doodles

The summer is coming, and while this blog will continue to have new posts, the weekly hypergrid Safari trips will be on hold until September 6.
The final stop of the Spring season was at the Grand Opening of a virtual gallery. It showcases the pictural art of late Jerry Garcia, best known as the lead guitarist and vocalist of The Grateful Dead.
 Peter Agelasto opened the ribbon cutting ceremony with a few words.

 Peter Agelasto: Hello friends, family, sisters and brothers. Welcome to the opening of the Virtual Jerry Garcia Archive Museum, We are so grateful to have you join us for such a special event and free concert.  Thank you everyone who has helped bring this to joyful place life...  Manasha and Keelin Garcia, my teammates over at the Jerry Garcia Foundation. Huge special thanks to the creators behind the Neverworld Grid. Govega and your team. 
Peter Agelasto

Tuesday, January 28, 2014

Craft Turns Four

Tonight was the big party on Craft, celebrating the grid's fourth anniversary with a building competition, a ceremony and of course a knees-up. There were 23 of us, by the end, and I don't think a single one of us didn't get kicked off the grid, or the sim, at least once during the night, although (as always happens) it got much much easier once the speeches were over and the prizes all handed out.
At the beginning though, the lag was eye-watering, and did scary things to some of the guests.
I've never seen a clustersit quite like this one.
Taking photos was challenging, between the clouds and the mesh and the grays popping in and out but it felt all very familiar and deliciously nostalgic. 
About an hour after I got there, the prizes were awarded. Debbie Lighthouse took third place, Rumegusc Altamura came in second and Dade Catronis got first place...  but they're all winners on Craft, not because the grid doesn't occasionally shrug everyone into temporary oblivion, but because when it does, you just have to go back. That is the secret of the grid, the sense of loving community, and they know it.
Tosha Tyran: Craft is the place where I feel at home, can wander about, meet the nicest bunch of people and can build all I want to build :) and I love it to be absolutely non-commercial! I am here since the very beginning and have seen it grow and become the nice place it is now - and I feel very proud of having participated in the making of this wonderful grid.

Another long-time resident is Ger Orsini, and he is proud of the way the grid has been growing, especially since this last summer, and has been sought out by educational initiatives like edu3d.
Ger Orsini: Craft is what Italy ought to be like, and not just in this time of economic crisis. Here we help one another!
Prize-winning teacher Michelle Tech seen above has been here three years and loves it too. Hey try out your translating skills! There will be a quiz at the end.
Michelle Tech: Io sono entrata qui in corrispondenza del primo anniversario. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico quiil mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica. C'era una grande esposizione dei lavori e subito ho capito l'ottimo livello tecnico qui. Il mio ingresso qui ha fatto si che potessi utilizzare i mondi virtuali per la didattica perchè la comunità aveva quello spirito di condivisione delle conoscenze che mi ha aiutato.
Blogger, 'builder'  and collector Virtual Christine hasn't been here as long as many, but she's here to stay. She has a collection of Arcadia Asylum treasures that makes her the envy of the metaverse, and it's on display right here in Craft at Monte Gorgo.
virtual christine: I chose Craft, because had I not stumbled onto this grid and met GeR and Licu and Tao, I would have left OpenSim and never come back!  I have been here two years.  I have gone from having a region full of junk  to having  the first Arcadia Asylum museum in OpenSim! Craft actually donated an extra region to the museum, instead of saying 'make it smaller!!' They dumb things down and give me articles to read They never complain no matter what crazy bullshit Shawn and I try. To someone like me, with virtually no technical knowledge, Craft has been a godsend. I tell EVERYONE to try Craft first on the hypergrid. This grid has a tremendous amount of heart and soul. It is an honor to be here, with these people.
Well done, Licu and Tao. May they bask in this much deserved praise, and may their Craft go on virtually forever!
And now, some more dancing!

Wednesday, January 8, 2014

More Emphasis

The Emphatic Eccentricia show is still on, at the sim of the same name on OSGrid. It marks the 4th anniversary of the group which started in SL but which has high hopes and big plans for an open sim future. 
OhMy Shalala; Systemic Candida Build

          We were at the opening event on January 5th, which featured music by Danger Lytton who had a pirate-themed build in the event, in the shape of a ship and some pretty noisy cannons. Danger is a mesh guy; despite all the detail, his cannons only count 7 prims, which means you can get a lot of firepower on deck without risking lag. (Lag I hear you say? What's that?) With that Jack Sparrow look going on, you won't be surprised to hear that ships are kind of his specialty - and not just the water-bound variety. 
Danger Lytton: I am trying to create a battle sim patterned after Disney's Pirates of the Caribbean, complete with cannons firing and ships on fire and sinking. With availability now of NPC Clones it is fun to populate a scene with 'real' avatars. Currently my Region names are "The City at Night", "OS Shipyards" (currently under renovation) and the "OS Proving Grounds - Dry Lake Flight Test Center"  which is being patterned after the dry lake bed aircraft testing areas in California. The Proving Grounds are currently being used to construct a club for the Sohlarious mega region which will include a space ship ride from the ground, into orbit, through a wormhole and finally arrive at the space station in orbit around a distant star.
The City at Night
 It was also nice to see some soror Nishi trees in OSGrid; they are at ground level, or should i say sea level? and are enlivened by OhMy Shalala's ghostly flame dragons. 
soror as you may know mostly builds in InWorldz these days, although real world art has in many ways gotten the jump on her virtual activity there's a lot about it in her excellent blog. how's that working out, and how do the two creative processes compare?
Soror Nishi:  I spend a lot less time on the computer than I did. When I was very busy in SL it was partly because my RL job was not full-time. I had time to spare and no workshop in RL so virtual worlds gave me some great opportunities. Over the last 12 months I have a garage/workshop and, after finishing my latest RL sculpture, have turned my hand to woodwork. If I lost the RL workshop I might go back to spending more time in VWs.  Real life art is easier in that you can use your hands. Your fingers and hands are amazingly clever... on the computer you can only use your finger tips. I do like Matter. I like materials, so I think both RL and VW are valid media.
If you've read her blog at all, you will have seen how her love affair with wood grain is blossoming into a real passion. the agony and the ecstasy! To see how she has beautifully combined the two apparently different art forms,
click here to see a recent painting by soror of a build in SL, and look at this adorable bonsai reminder of her great virtual forests.       
You can also see it on Flickr so don't forget to go there too, and show the love by favoriting the pic!
       Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens. 
soror Nishi: I think artists think that they have to have the maximum "traffic". They have to have lots of people seeing their work. Many think that there are more people in SL and therefore it's a better place for artists. I think this is rubbish, but it is what keeps people in SL in spite of the ToS, lack of prims, poor building tools and so on.  Making art is not about how many people see it, that is just egoism. Everyone wants to be famous...but I have no idea what could be done to help people move.
Danger Lytton spends a lot of time talking up OS Grid in Second life, using his profile pics to showcase places and scenes in OS.
The Lytton shuttle
Danger Lytton: I have invited many people to come here. Although most of them find OS Grid a challenge compared to Second Life, many of them have stayed. 
Almost since day one in OSG I have said coming here was like packing up the Conestoga Wagon and moving West. It feels more primitive yet more alive. We all share our challenges and our solutions. There are builders and scripters here that are far better than I am, but I still have some of the best there are ask me how to do some things.  The biggest difficulty in OS is stability. Unfortunately I have restarted regions many times because they refuse to work. Often this appears to be because the build I have created is too hard on the system. Other times I think as I am also fond of saying, "It's Sunday." The greatest thing about OSG is that there is no pressure. There is no cost to do most of our work here therefore no rush to finish. I do things over and over again until I am happy with the result.
OS Shipyards
      A lot of pixels have been spilt recently on the subject of the projected figures of SL and OSGrid. Predictions are bunkum, and the multiplication of sims is no guarantee of use or quality.  Call it loneliness, call it traffic, call it community, call it exploring the boundaries; the virtual experience is in the end what you make it. 
If you go online looking for company, and you're not too fussy, you can always find people in SL. Not true of OSGrid. Yes, moving is irksome, finding a place and a look and a group of like-minded individuals is not child's play in any grid, just as it isn't in the real world.
Danger Lytton: One of the things I would like very much to see happen is for the Burning Man Regional in Second Life to branch out into the OSG. Collaboration is the best way to get folks to come here. Listening to what they would like to accomplish here  and then helping them find ways to do it will go a long ways towards keeping them interested. I keep a welcome package of avatars and clothing for noobs to wear so they can feel presentable before they head out into the Grid. One of my desires would be to attract my RL artist daughter to discover the medium of a virtual world. 
   I for one can't wait to meet her!    

          

Friday, September 7, 2012

IMAB Begins

The Intergrid Metaverse Arts Biennial isn't just a mouthful, it's also an interesting art project headed by Velazquez Bonetto and Josina Burgess
They want to raise awareness of multimedia art in all grids. They are based in Second life (with a presence on the Metropolis grid) and the IMAB ball rolling with a performance of The Change, a mixture of music, scripted scenes, costumes, particles, and general-mind blowing virtuosity. 
The show will be repeated each Sunday at 2pm PST on sim Benvolio (SL)so don't worry that you missed the premiere, which was timed to coincide with the centenary of visionary scientist Nicholas Schoffer. More about the opening night on the IMAB home page.
 Tonight, the fun continues with another show on another grid, this time on InWorldz.