Showing posts with label cornflakes woodcock. Show all posts
Showing posts with label cornflakes woodcock. Show all posts

Thursday, February 29, 2024

Cornflakes on Neverworld

Cornflakes Week comes round once a year, and it's a great opportunity to show off your imaginative side in a uniquely Opensim way. This year, as usual, the Safari celebrated the week long event with our Wednesday tour split into two halves, with our first party destination on Neverworld Grid. 
Never Plaza... the calm before the storm.
Be ready to be amazed by what the Neverworldians pulled out of their corny inventories...
But first, a shout out to everyone who dressed up! Lots of cornflake hats, plus Angelic Kisses rocking an Alpha Tribe outfit by Felix Ringtail, Lavia Lavine and four-legged friend sporting spots, Roff clowning it,  James in a vintage carpetman avie with lit-up face, Forest ant-itified, while a colorfully ringed lifted pixel took to the corny dancefloor, as she prepared to livestream the event. 

Thursday, February 24, 2022

Corn-o-graphy

 This week is Cornflakes Week, a festival of fun that is exclusively OpenSim. Only a handful of grids are  participating this year (we were up to 11 grids back in 2017) but maybe Cornflakes 2023 can prove to be BIG for original OpenSim silliness, if the world doesn't end up a cinder before then, 

Put it in your calendar just in case, February 22-28, 2023.

The idea of Cornflakes Week? It's not morbidly focused on one late lamented person. Goodness knows, so many dear companions, fine artists, and generous friends have left this virtual life and we miss them all. No, the idea of the week is that it's an open ended festival, in the sense that you can have your own home grown Corny party, it can be adapted to the style of any grid or region, it's not affiliated with the weather or time of day, or the local religious, cultural, social, or political goings on of any one corner of the planet. What the world needs now is more gentle silliness, more than ever, and Cornflakes Week is all about that in a uniquely OpenSim way. 

Just to show that the concept can be modded, brought forward from the aughts to the twenties, and from pure prim to magnificent mesh, Cherry Manga took a journey through the creations of Cornflakes and came up with her own take on gentle fun. The build is still visitable in the sky above our clubhouse on OSgrid, and guitarman Whirli Placebo agreed to sing for us. But before that, we popped over to see fireworks conjurer Wordofthe Wise, who kindly invited us to see a copy of the region where all the Corn fun began. 

As always, the addresses of the destinations are at the end of the post.

Friday, February 26, 2016

Primary Safari

          Primary colors, silliness, clowns, free items, music and throwing away your worries for a little while in the company of some fun, interesting people, that's what it's all about. Cornflakes Week was a very musical event for the Safari, and as you can see *some* of us have got rhythm!
https://gyazo.com/81307378814c2d86ab9f1e583bb11a75
       

Monday, July 14, 2014

Cornflakes Woodcock

          His name was Ulf, but I don't think too many of us knew that. We knew him as Cornflakes, Corn for short. He had been in SL, and then he found a true home in OSGrid, where he made things, and made visitors welcome not just by giving us a chance to see and own his creations, but with a sandbox where anyone could visit, collect, and build. 
          One look at his things would inspire anyone to create, whether it be your own invention or a little scene put together of Cornflake's creatures.

Tuesday, June 5, 2012

Cereal Builder

Not one of these deserves the praise
That welcomer of new-born days, 
A breakfast, merits; ever giving 
Cheerful notice we are living 
Is it a fish, is it a bird, is it a refrigerator? You decide - on the Cornflakes region of Osgrid, located also inside the brain of the grid's zaniest (and nicest) Swede, Cornflakes Woodcock.
The region is carpeted in a red and blue nylon twill that conveys both safety and severity. It's a minimalist landscape graced by - what to call them? Cornflakes steers clear of any pompous noun for what he does, falling back on terms like 'thingies' and 'stuffies' to describe his output. 
Toys or models seems the most appropriate way to describe them, a plastic fantastic collection of playthings. Even the man himself seems like a doll of sorts. 
 Cornflakes Woodcock: Cornflakes? Oh, he reflects my personality. Never liked the idea of making me a Ken doll. Garry [Beaumont] is complaining about my carpet used on the sim, he says it give him a hard time seeing. I told him that I use the same pattern on the inside of my skull to make it even. 
Crank up your draw distance to take it all in. Cornflakes' region runs smooth as silk; that's one of the advantage of running sims on your own server. Another is the complete control you have over things like inventory. No nerdy fingers experimenting with 'cleaning up' the grid and losing all your treasures. After starting in Second Life in 2007, he came over to Osgrid in 2010, drawn by the prospect of space, and the desire to escape the reality-bound commercialism of the grid. Although he defines himself as a bit of a lone wolf, his region included a Sandbox from the start. 
Cornflakes Woodcock: What I was attracted to here is the possibility to create things, and leave them out instead of keeping them in the inventory. So maybe OS grid is helping people to be more creative. SL is just a place were they rip you off if you would like to make a place of your own. I made the sandbox here beacuse people need a place to rez things, and I was actually living there from the begining 2010. It was a fun place to live and to meet other creative people. In SL I was pretty much living in sandboxes or up on my platform 700 meters. I left, in the frustration of never having all my creations around me. This region is an inspiration source for me. I can pan around and look closer to my creations, and suddenly a new idea pops up. 
From those old days in SL, he brought with him several pieces, including the giant scorpion. One of the advantages usually cited by artists in SL is the cross-pollination that takes place, visiting other's installs, and attending openings. (Not to mention bitching and griefing.)

Cornflakes Woodcock: I did that a bit - go and see installation art. But I like to create, and to go explore steals time from that. It's pretty much the same here. 
That said, he's quick to honour the work of others. You can see a range of Star Trek ships including a magnificent Bird of Prey in the sky gallery. They're the work of a friend, Cornflakes is quick to point out - the merit belongs elsewhere! It's the kind of building task he personally would find 'too realistic' to do, but he likes the ships and was pleased to give them a home. Below, games of perspective keep your cam and your imagination constantly at work. Despite his cry for a less 'realistic' world, Cornflakes is far from an abstract artist. 
A robo-dog and her puppies - no bigger than an avatar's shoe - shelter under the giant ship. Some are set pieces, others look like a jumble of toys at first glance, but closer reflection reveals a little tableau of conflict. 


On the Freebie sim, harsh primary colours, clown figures and comical blocks square off against more organic shapes with sleek metallic lines, or detailed textures. Many are domestic, down-to-earth scenes with a twist - the giant clothes peg, or the improbable fish in its tiny, yet giant bowl. 
  The Sandbox contains Storm Petersen-like vehicles, and the Cornflakes' ingenious rats making off with the cheese. 
Primbuilds abound, but they're mixed with the softer lines of sculpts, when he feels the need. 
There is no prim-only snobbery here, nor any desire for the phoney fame so beloved of SL artists. No hostility either - after all, without Linden technology giving OpenSim a leg up, where would we be. But back to the 'thingys' - difficult work? 
Cornflakes Woodcock: They are mostly hard to do - all of them with some exceptions. If you check the prims on my thingys, you will find that there are a lot of them in my creations. and that takes time, but the dustbuster and levitated Dummies were two of the hardest ones.
Cornflakes' sense of humour is tinged with something darker, here and there. In the lumber room of his mind, the light flickers off and on. Could it be a rat problem? He points to the rats with their pickup.
Cornflakes Woodcock: Those are a bunch of Cornflakes rats stealing cheese. They chew my wiring off and makes me build crazy thingys. Got a lot of those in my brain. 
Cornflakes Woodcock: It's a virtual world, so why must things look like in real life? Never understood that. I try my best to bend on the RL rules, as you can see. I hope the people who like my stuffies will come to understand that there are other ways around. Hopefully my mission will be fullfilled someday, so others bend the rules too.