Thursday, March 3, 2022

Safari Jukes it Out

Unadecal Masala: personally, I am a sucker for wrists 

The Jukebox was invented by Louis Glass, and the first commercial use of this iconic music maker was in 1889, in the city of San Francisco.  An intriguing and beautiful invention, it brought together technology and art in one magical box, very much like the two builds we visited this week, in two completely different styles, but both pretty mindblowing!

Aphra Hendrix at Jukebox

 We visited Coopersville on Kitely, the enormous Edwardian region owned by Koshari Mahana, where you can enjoy a wide range of activities, from ballooning to old time movies to bumper cars, all in a perfect historical setting. You can read about that on the post after this one. Before that, we jumped over to Cherry Manga's brand new Jukebox installation, on CopyKat grid. Complete hypergrid addresses are, as always, at the end of this post.

Thursday, February 24, 2022

Corn-o-graphy

 This week is Cornflakes Week, a festival of fun that is exclusively OpenSim. Only a handful of grids are  participating this year (we were up to 11 grids back in 2017) but maybe Cornflakes 2023 can prove to be BIG for original OpenSim silliness, if the world doesn't end up a cinder before then, 

Put it in your calendar just in case, February 22-28, 2023.

The idea of Cornflakes Week? It's not morbidly focused on one late lamented person. Goodness knows, so many dear companions, fine artists, and generous friends have left this virtual life and we miss them all. No, the idea of the week is that it's an open ended festival, in the sense that you can have your own home grown Corny party, it can be adapted to the style of any grid or region, it's not affiliated with the weather or time of day, or the local religious, cultural, social, or political goings on of any one corner of the planet. What the world needs now is more gentle silliness, more than ever, and Cornflakes Week is all about that in a uniquely OpenSim way. 

Just to show that the concept can be modded, brought forward from the aughts to the twenties, and from pure prim to magnificent mesh, Cherry Manga took a journey through the creations of Cornflakes and came up with her own take on gentle fun. The build is still visitable in the sky above our clubhouse on OSgrid, and guitarman Whirli Placebo agreed to sing for us. But before that, we popped over to see fireworks conjurer Wordofthe Wise, who kindly invited us to see a copy of the region where all the Corn fun began. 

As always, the addresses of the destinations are at the end of the post.

Friday, February 18, 2022

Vintage Portage

Our second destination this week is a special place because it bridges the gap between the virtual and the real and shows what a wonderful tool Opensim can be for academics and professionals. Located on the Science Circle Grid, it is reconstruction of Portage, an archeological site in Pennsylvania, built by Nova Saunders

At the side of a tranquil canal, Nova and fellow Science Circle member Quaezar Agnomen  were waiting for us, to explain the build and share the experience. You can read about the first part of this week's Safari in the post called 'The Folly of Phaedra'. As always the address of the destination is at the end of the post.
Nova and Quaesar welcome us to Portage
          The settlement of Portage, PA was established in 1830's during the presidency of Andrew Jackson, at a time when the United States was pushing Westwards with a passion. It was an era of fast moving technological revolution.           Portage is located about 70 miles due west of Pittsburgh, and while there is a town in the area, the original settlement is all but gone from the landscape.
           In the 60 years preceding the heyday of Portage, canal technology had been considered, especially in Europe,  the best way to move heavy and bulky goods from place to place. However, by 1820, a newfangled means of transport was beginning to be talked about, invested in, and dreamed of, first in England and then further afield - trains. So Portage found itself on the cusp of transition between the older, more organic form of transport, by water, and the bold and speedy new one - the steam train.

The Folly of Phaedra

Jeff Kelley:   how many avatars have we lost ?
Ernest Moncrieff:  I'm always lost
Nara Nook: thanks ... little bit lost
Ernest Moncrieff: are we in a Wormhole?
George Equus: I am still in one piece, even hat came along for the ride

This week's visits are split across two posts, because reasons. Why folly? Because if you don't go to see Phaedra for yourself you're nuts. Or maybe it's the folly of the Safari, thinking we could see more than a tiny part of this extraordinary build. 

It looks a bit like a folly, constructed in the form of a composite tower or Parnassus. Phaedra rises from the Ocean of Ignis Fatuus grid like a mountain surrounded by a solar wind. 

The first thing I heard on arriving on Phaedra with the group was Kelso, warning us about piranhas.  There had been a strange lag on the Safari clubhouse sim all day, so it seemed quite believable that around this strange towering installation, another brilliant creation by Max Hill, owner of Ignis Fatuus Grid, there might well be avatar eating fish.

It was going to be an epic Safari. This is part one of two great destinations and, as always, the addresses are at the end of this post.

Wednesday, February 16, 2022

It's Time to Fest Up...

OpensimFest 2022 is heading our way, and confess it, you're curious. 
The overall theme is 'Medieval/Fantasy' and the whole thing will be happening in July, but just what's going on and how can you take part? 
 I asked IMA guru Shelenn Ayres about it, from the origins of the event to the practical details, well, as many as are available at this early stage. 
But first up, what in the virtual world inspired her to take on this crazy project?

Friday, February 11, 2022

Fatal Attraction

Frank Gresham: Yay for opensim 

There is crazy good and crazy bad. We all know that. Second Life has been, for many of us, crazy Good, in its way. It was thus for Safari regular Loru Destiny and the three friends who, together with her, form the heart and soul of ArtDestiny grid, our first destination this week. It's a very attractive combination of so much art and beauty that for us to visit, it has to be fate. Addresses, as always, at the end of the post.
          
             We teleported over and arrived in a large, airy art gallery, everyone rezzing pretty quickly considering how many we were, and that it was not a great night for the internet. The whole visit was so well organized, it was pure pleasure to meet our hosts and take a tour around Spooky City.

Thursday, February 3, 2022

Neverworld Underground

 For the second hour of our tour, we went on an underground trip on Neverworld Grid.  Our visit today was to a very special build called The Caves. It was a great contrast to AI Austin's build, and here we saw another face fo the incredibly diverse possibilities of using Opensim as a way to reflect our lives and creativity.
Andron Rae
It's beautiful and poignant and also interesting from a technical/aesthetic reason, because we all know that cams and tunnels do not really go together. Yet Andron Rae has made it work here, and in the most magnificent way. 
Arcanquest looking old school
Some of us couldn't directly jump from Space City to The Caves, I noticed this glitch all week, something going on in the intertubes between OSGrid and NVW, so I had added in the LM Pack a second LM to the Neverworld landing area, and that seemed to work for everyone who was unable to Verify Identity when they tried the direct tp.  A special shoutout goes to all those who have been trying to make an effort to lessen lag by having much less complex avatars. Here is Arcanquest Frank is a heroically retro avie,  although I'm honestly not sure how much we help or hurt with all our efforts.  
Govega (center) with Joshua and Lucy
Neverworld Grid owner Govega was totally unafraid of lag, her avie had a complexity of over 400,000 and indeed the region seemed to shrug us off.  There was a brief moment of crisis when all 25 of us arrived on The Caves, to be greeted by Govega, Joshua 7, Alba Wyrril, and Oliver Grashnar (not to mention Franco Thirza who got jammed in the corner by some barrels of what she hoped was brandy and, on reflection, was probably gunpowder).
Andron has prepared a walkthrough of the build, which is available on Youtube here.
The build involves following a trail and reading the notecards, but it's not a hunt as much as a meditation on life and love and beauty and creativity, a stream of consciousness accompanying you on your journey. Wherever you see a glowing spark, there you will find a notecard. 
Val finds a bright spark *reading*
One of the coolest parts of the build, that you may miss if your volume is low, are the sound effects, like the splash when you fall off a bridge into a rock pool. The route is pretty easy to follow, though being a big group who wanted to stick together as much as possible, there was a fair bit of TPing - thankfully point-to-point TPs are enabled here, and that saved us all a great deal of frustration. 
Whirli (foreground) with l. Nara and r. Alan
The heart of the build is a sort of cavern - or is it open to the sky? I don't think I checked - where you will find an incredibly beautiful ring of singing stones, set in a glade full of soft green foliage. Nearby a beautiful statue nestles in a watery corner. It is captivating, and had us all standing quietly, just enjoying the place and the moment.  The build is dedicated to the memory of the late Pasha Theas, who was one of the earliest members of Neverworld, and the partner of Andron Rae. She was a talented builder and her creations can still be seen in many parts of the grid, including the Welcome Center.
Apollo Star admiring the statue among the ferns.
Thirza Ember: there is a gift at the end, if you do not find it, let me know, I will pass it to you, Andron wanted all to have it
Alan Scot: got a "Conclusion" notecard but no gift, what was the gift ?
James uses his head to display the gift from 'The Caves'
Oliver Grashnar: that's an interesting structure, so much up and down I didn't know fully where I was going
Lifted Pixel: I met a ghost dog
From left to right Aphra, Jeff, George, Oliver, Truelie, Loru, Kelso, Govega, Nara, Thirza, James.
Congrats to all those who survived to the very end! 
Dabici Straulino: very nice, I love the sound installation - fountain and crystal. Thank you for the visit, this is a great work
Kelso Uxlay: Nice sounds
James Atlloud: So great to have audio effects in the experience!
George Equus: Very impressive build!
HG Address: