I visited the SL version with
Friday, September 21, 2012
Hobo from home
Hobo. I say that, you probably think Thinkerer. But not this time: it's Patti Mallory, aka Judy Muircastle, who for years has had a Hobo dream all her own; a living, growing place of spills and thrills, the Hobo Fun Fair.
Judy Muircastle: I built my first park on SL in 2008. It was built in the memory of my late RL husband. He felt so sorry for the homeless, and he loved amusement parks in RL, so I decided to call it Hobo Park. I went to SL under the advice of my RL brother to get my mind off things. When I learned I could build, I knew right away what I wanted to do, and started studying. It really has helped me heal from it all - it's just so much fun!
I visited the SL version with
I visited the SL version with
Friday, September 7, 2012
IMAB Begins
The Intergrid Metaverse Arts Biennial isn't just a mouthful, it's also an interesting art project headed by Velazquez Bonetto and Josina Burgess.
They want to raise awareness of multimedia art in all grids. They are based in Second life (with a presence on the Metropolis grid) and the IMAB ball rolling with a performance of The Change, a mixture of music, scripted scenes, costumes, particles, and general-mind blowing virtuosity.
The show will be repeated each Sunday at 2pm PST on sim Benvolio (SL), so don't worry that you missed the premiere, which was timed to coincide with the centenary of visionary scientist Nicholas Schoffer. More about the opening night on the IMAB home page.
Tonight, the fun continues with another show on another grid, this time on InWorldz.
Tonight, the fun continues with another show on another grid, this time on InWorldz.
Monday, September 3, 2012
Cherry on top
This week the already beautiful Francogrid just got even more beautiful. Terra Mater is now home to Cherry Manga, one of SL's top visual artists. Look in the sidebar for a page of instructions on how to visit, via hypergrid.
For those of you who still hang out in SL sometimes, never fear, Cherry's store and showcase Mysterious Wave on sim Dark Swamp, a space she shares with fellow artist Anley Piers, is not going anywhere.
Here in Francogrid, she's sharing with another fine builder and lover of prims, her RL husband, Archael Magic, who she met in SL and married a couple of years ago. After just four days in Francogrid, Cherry and fellow builder (or, as he prefers, 'cube maker') Archael are cautiously optimistic.
For those of you who still hang out in SL sometimes, never fear, Cherry's store and showcase Mysterious Wave on sim Dark Swamp, a space she shares with fellow artist Anley Piers, is not going anywhere.
Here in Francogrid, she's sharing with another fine builder and lover of prims, her RL husband, Archael Magic, who she met in SL and married a couple of years ago. After just four days in Francogrid, Cherry and fellow builder (or, as he prefers, 'cube maker') Archael are cautiously optimistic.
This is still 'just a try'. The high prim limit and the free uploads are still delightful novelties. It's a place where both will be able to build side by side, which may slightly ammortize the sense of loneliness that most expats experience when
Saturday, August 11, 2012
Open Wales
Welcome, or should that be Croeso, to Little Wales, Susannah Avonside's home from home on Speculoos grid, handily reachable from Osgrid, for anybody who still hasn't figured out HYPERGRIDDING IS EASY, AND HAS BEEN FOR AGES...
OK, calm down, have a cuppa, and a Welsh cake, and remember the people who get on the bus last are always the noisiest. The folk of Open Sim have been plugging away quietly for years, refining and improving the system in many different ways, and Susannah's been doing her bit, by adding a fascinating corner to inform and delight anyone who's curious about wales and its culture.
Susannah.Avonside: After being on SL for a while, I kind of got bitten by the virtual world bug and felt that SL was needlessly restrictive, predicated on greed. Being an enthusiastic supporter of Open Source (I've been a Linux user for four years now) I read up and discovered Open Sim and OS Grid. I created my first OS Grid avi in April 2010, but that first experience must have left a lot to be desired, as I didn't log into OSG for more than 18 months. Eventually I found my account details and password on an old half forgotten HDD, and came back to, well, 'Ruth'. I saw that there had been
Wednesday, June 27, 2012
Coming to Grief
Wandering from grid to grid has become such a piece of cake.
Anyone can do it, jumping from Upper to Lower (with some stop offs in the super-convenient Hyperica stations) using a single avatar.
Backwaters, in other words apparently private or obscure grids, are now within anyone's reach, and that may not be such a great thing, since the population of 'Anyone' seems to include a fair number of jerks.
Look what they did to EUITOP, a tiny Spanish Polytechnic grid, with a little Linda Kellie downtown area. The place is overrun by raw spheres spewing, in a sinister, almost Lovecraftesque manner, from the lagoon.
The spheres bear the name of a lady from Francogrid, I won't name 'her', but it's easy to see who it is. Euitop is a relatively new world, it only joined the Hyperica database in March of this year, and still has Build open to anyone. We've all experienced the
Backwaters, in other words apparently private or obscure grids, are now within anyone's reach, and that may not be such a great thing, since the population of 'Anyone' seems to include a fair number of jerks.
Look what they did to EUITOP, a tiny Spanish Polytechnic grid, with a little Linda Kellie downtown area. The place is overrun by raw spheres spewing, in a sinister, almost Lovecraftesque manner, from the lagoon.
The spheres bear the name of a lady from Francogrid, I won't name 'her', but it's easy to see who it is. Euitop is a relatively new world, it only joined the Hyperica database in March of this year, and still has Build open to anyone. We've all experienced the
Sunday, June 10, 2012
Toast
"It was a willingness of the heart."
F. Scott Fitzgerald, The Crackup
If you want free land, here's where to be - Les Carpathes. At the heart of this new grid you'll find some stunning sims, easily rivalling many builds you will find in Second Life.
vladimir Djannovic and his lovely RL wife Miranda left their wealthy vampire life in SL in favour of another way of life. Here, they can be in virtual worlds, and have a safe place to bring their older children, too.
Miranda Djannovic: Ici, tout est gratuit pas de fric et pas de debauche.
Well said.
It's early days yet, just 40 residents on the books, spread out over a
vladimir Djannovic and his lovely RL wife Miranda left their wealthy vampire life in SL in favour of another way of life. Here, they can be in virtual worlds, and have a safe place to bring their older children, too.
Miranda Djannovic: Ici, tout est gratuit pas de fric et pas de debauche.
Well said.
It's early days yet, just 40 residents on the books, spread out over a
Tuesday, June 5, 2012
Cereal Builder
Not one of these deserves the praise
That welcomer of new-born days,
A breakfast, merits; ever giving
Cheerful notice we are living
Is it a fish, is it a bird, is it a refrigerator? You decide - on the Cornflakes region of Osgrid, located also inside the brain of the grid's zaniest (and nicest) Swede, Cornflakes Woodcock.The region is carpeted in a red and blue nylon twill that conveys both safety and severity. It's a minimalist landscape graced by - what to call them? Cornflakes steers clear of any pompous noun for what he does, falling back on terms like 'thingies' and 'stuffies' to describe his output.
Toys or models seems the most appropriate way to describe them, a plastic fantastic collection of playthings. Even the man himself seems like a doll of sorts.
Cornflakes Woodcock: Cornflakes? Oh, he reflects my personality. Never liked the idea of making me a Ken doll. Garry [Beaumont] is complaining about my carpet used on the sim, he says it give him a hard time seeing. I told him that I use the same pattern on the inside of my skull to make it even.
Crank up your draw distance to take it all in. Cornflakes' region runs smooth as silk; that's one of the advantage of running sims on your own server. Another is the complete control you have over things like inventory. No nerdy fingers experimenting with 'cleaning up' the grid and losing all your treasures. After starting in Second Life in 2007, he came over to Osgrid in 2010, drawn by the prospect of space, and the desire to escape the reality-bound commercialism of the grid. Although he defines himself as a bit of a lone wolf, his region included a Sandbox from the start.
Cornflakes Woodcock: What I was attracted to here is the possibility to create things, and leave them out instead of keeping them in the inventory. So maybe OS grid is helping people to be more creative. SL is just a place were they rip you off if you would like to make a place of your own. I made the sandbox here beacuse people need a place to rez things, and I was actually living there from the begining 2010. It was a fun place to live and to meet other creative people. In SL I was pretty much living in sandboxes or up on my platform 700 meters. I left, in the frustration of never having all my creations around me. This region is an inspiration source for me. I can pan around and look closer to my creations, and suddenly a new idea pops up.
From those old days in SL, he brought with him several pieces, including the giant scorpion. One of the advantages usually cited by artists in SL is the cross-pollination that takes place, visiting other's installs, and attending openings. (Not to mention bitching and griefing.)
Cornflakes Woodcock: I did that a bit - go and see installation art. But I like to create, and to go explore steals time from that. It's pretty much the same here.
That said, he's quick to honour the work of others. You can see a range of Star Trek ships including a magnificent Bird of Prey in the sky gallery. They're the work of a friend, Cornflakes is quick to point out - the merit belongs elsewhere! It's the kind of building task he personally would find 'too realistic' to do, but he likes the ships and was pleased to give them a home. Below, games of perspective keep your cam and your imagination constantly at work. Despite his cry for a less 'realistic' world, Cornflakes is far from an abstract artist.
A robo-dog and her puppies - no bigger than an avatar's shoe - shelter under the giant ship. Some are set pieces, others look like a jumble of toys at first glance, but closer reflection reveals a little tableau of conflict.
On the Freebie sim, harsh primary colours, clown figures and comical blocks square off against more organic shapes with sleek metallic lines, or detailed textures. Many are domestic, down-to-earth scenes with a twist - the giant clothes peg, or the improbable fish in its tiny, yet giant bowl.
The Sandbox contains Storm Petersen-like vehicles, and the Cornflakes' ingenious rats making off with the cheese.
Primbuilds abound, but they're mixed with the softer lines of sculpts, when he feels the need.
There is no prim-only snobbery here, nor any desire for the phoney fame so beloved of SL artists. No hostility either - after all, without Linden technology giving OpenSim a leg up, where would we be. But back to the 'thingys' - difficult work?
Cornflakes Woodcock: They are mostly hard to do - all of them with some exceptions. If you check the prims on my thingys, you will find that there are a lot of them in my creations. and that takes time, but the dustbuster and levitated Dummies were two of the hardest ones.
Cornflakes' sense of humour is tinged with something darker, here and there. In the lumber room of his mind, the light flickers off and on. Could it be a rat problem? He points to the rats with their pickup.
Cornflakes Woodcock: Those are a bunch of Cornflakes rats stealing cheese. They chew my wiring off and makes me build crazy thingys. Got a lot of those in my brain.
Cornflakes Woodcock: It's a virtual world, so why must things look like in real life? Never understood that. I try my best to bend on the RL rules, as you can see. I hope the people who like my stuffies will come to understand that there are other ways around. Hopefully my mission will be fullfilled someday, so others bend the rules too.
Cornflakes Woodcock: I did that a bit - go and see installation art. But I like to create, and to go explore steals time from that. It's pretty much the same here.
That said, he's quick to honour the work of others. You can see a range of Star Trek ships including a magnificent Bird of Prey in the sky gallery. They're the work of a friend, Cornflakes is quick to point out - the merit belongs elsewhere! It's the kind of building task he personally would find 'too realistic' to do, but he likes the ships and was pleased to give them a home. Below, games of perspective keep your cam and your imagination constantly at work. Despite his cry for a less 'realistic' world, Cornflakes is far from an abstract artist.
A robo-dog and her puppies - no bigger than an avatar's shoe - shelter under the giant ship. Some are set pieces, others look like a jumble of toys at first glance, but closer reflection reveals a little tableau of conflict.
On the Freebie sim, harsh primary colours, clown figures and comical blocks square off against more organic shapes with sleek metallic lines, or detailed textures. Many are domestic, down-to-earth scenes with a twist - the giant clothes peg, or the improbable fish in its tiny, yet giant bowl.
The Sandbox contains Storm Petersen-like vehicles, and the Cornflakes' ingenious rats making off with the cheese.
Primbuilds abound, but they're mixed with the softer lines of sculpts, when he feels the need.
There is no prim-only snobbery here, nor any desire for the phoney fame so beloved of SL artists. No hostility either - after all, without Linden technology giving OpenSim a leg up, where would we be. But back to the 'thingys' - difficult work?
Cornflakes Woodcock: They are mostly hard to do - all of them with some exceptions. If you check the prims on my thingys, you will find that there are a lot of them in my creations. and that takes time, but the dustbuster and levitated Dummies were two of the hardest ones.
Cornflakes' sense of humour is tinged with something darker, here and there. In the lumber room of his mind, the light flickers off and on. Could it be a rat problem? He points to the rats with their pickup.
Cornflakes Woodcock: It's a virtual world, so why must things look like in real life? Never understood that. I try my best to bend on the RL rules, as you can see. I hope the people who like my stuffies will come to understand that there are other ways around. Hopefully my mission will be fullfilled someday, so others bend the rules too.
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