Friday, January 24, 2014

Dorena's World, and The Singing Sands

Depending on the day, hypergridding is five parts serendipity, four parts tenacious determination, and two parts swearing. There was no particular reason to hypergrid to Dorena's World yesterday, except that it's always easier to jump on a weeknight when the voodoo gods of internet provision are at their most beneficent, ie nobody's in the house sucking up my bandwidth watching videos of One Direction and Violetta. Don't even ask.
Dorena's World (URI:  dorenas-world.de:8002:Nihilon) has been around for a long time, in virtual terms. I've been through here before a few times, and always found it empty, so it was quite exciting to see three avatars were in world, among them the actual Dorena!
Dorena Verne and Anachron Young met in SL, and ended up getting together in RL. They built this grid about four years ago as a sort of hideaway, but now share it with over a hundred friends.
The grid took ages to load, then sim-to-sim tp'ing wouldn't work, then there was some freezing, then some crashing and having to re-start my journey from my home grid, jumping through Hyperica Lower (I don't know why they insist they've fixed that 4095 bug, because the latest Kokua and Singularity viewers both still show me the 'No go' message). When I got back to Dorena's World for maybe the third time, I was in the presence of Dorena  and  Anachron. They could see me, but all I could see was deep endless blue sea water, although when I'd seen them for a millisecond on my first arrival, they were in a fairly conventional living room. Knowing I'd probably crash again, I got some quick questions in about the grid, this way in the 7-8 minutes it would take me to come back, they could think of some really good answers. Stuff like: had they found it hard to make their own grid, and what's the greatest satisfaction it gives them? Anachron answered as his English appeared to be the best.
Anachron Young: It took a while to get into making our own grid, but some experience in computers and network technology proved helpful. The best thing is we don't depend on other commercially interested companies. We are a big family, and care for each other.
Well, that's about all I found out. I did ask what I know you're wondering, 'what's up with the people wanting to live at the bottom of the sea?' Apparently, they don't know.
When it comes to events, this week is a good time to visit, because they're celebrating their 4th anniversary and in fact tonight at 10pm they'll be holding a guided tour. They have a bi-weekly dance night on Tuesdays, from 8pm European time, and I would have liked to know more in general about their philosophy regarding community events, because as you're aware that Hypergridding is a slow, serendipitous, open-ended activity. Anachron dismissed me with a link (I hate when people do that) http://www.gridtalk.de which you'll not be surprised is all in German. It would also have been cool to get a picture because by now I'd finally rezzed on dry land, at a spot of high ground overlooking the town. Fearing that a point-to-point TP would once again screw things up, I asked if they could kindly come up on the hill for a 2 minute photo-shoot. They couldn't. They were off to SL. So that's all folks.
Here's the thing with hypergridding. It's all about patience. After those four or five false starts, the problems melted away. It may also have been that the three avies on the grid had taken off by then; that sometimes helps. Time to sight-see; there were some rough patches when crossing sim borders, but no more freezing and the crashing.
The grid has an old-world SL feel in many ways, primmy, not meshy, so if you have to fall back on Imprudence Viewer (my ancient but remarkably stable HG viewer of choice) you'll not miss out on much. One of the oldest things to see is a picture-show of, let's call it 'Big builds in the real world' (real, and a bit legendary) on sim Anachronia.
Then Vanish appeared.
Vanish Seriath (sometimes Vanish Sands) has been playing music since he was 6, and started playing the guitar at 15. he had a band, the name of which has followed him into virtual worlds: TGIB which is The Grey In Between, but also The Good In Bad and a host of other things. He did a show here in Dorena's World a few days ago, performing on this stage. I missed it, but he has several more coming up, notably in OSGrid (on Events Plaza) on February 16th, and in Metropolis on March 7th.
Apparently all the cool kids of open sim are in Google+ nowadays with explains eloquently why I know jack squat about what is going on; if you'd like to have Vanish come perform his music on your grid, you should look for him there.
Vanish.Sands: I've been writing my own stuff since 1999, so far about 60 songs or so. Much of that predates Virtual Worlds, and I'm really pretty embarrassed about many of them.   Since I've been in Virtual Worlds, I've been writing some poems, and lots of musings and stuff about VW, but no songs so far.  But honestly, the cool thing is that here I can play for audiences from all over the world, which is really the best part of being a musician.
With his partner El Firecaster, Vanish inhabits a fairy-tale grid called TGIB (of course) This is the terrace on The Loom. All the sims have poetic names; the grid is semi-private, but if you get the chance to go over there, I highly recommend it. It is a magnificent confection of light and space. It's one of the first places I visited back in the good old days of Pathfinder and the Hypergrid Adventurer's Club. So many grids fall into the trap of replicating the boring concrete boxes of the real world - actually a lot of them are worse than RL architecture, let's be honest - but this place is a fluid fantasy, a symphony of sinuous curves at twilight.
Vanish came to open sim after two years in SL, where he had been a fee-paying sim owner. Out of curiosity, he experimented with an early copybot, to understand how it worked, and got banned. The adventure had begun.
Vanish Sands: That was back in 2009. The biggest differences I've seen in open sim since then are the thousands of bugfixes that make it as stable as it is today. I don't want to sound like I'm talking about how things were back in the war, but man... it was rough. Other than that, I really like the way the hypergrid works now.
As you know Vanish runs OpenSim Creations, an excellent online resource for free content.
Vanish Seriath: We've grown roughly double the last year, both in terms of items, as well as in terms of users. Right now, we get about 5000 visits per day, which puts us in the upper spots of OpenSim related sites. There's about 1500 items and they've been downloaded about 250.000 times.
I wondered how he deals with the age-old problem of provenance on his site. You know, people in SL claiming their stuff has been ripped off and is 'selling' in open sim.
Vanish Sands: Hm. As a provider, I don't check. There's several reasons for that:
          1. I can't possibly know every single item in SL and whether or not someone has the right to upload it to OSC. 
         2. Even if I did, it's really not my job to police the site. That's the police's job.
         And 3. I would put myself in harm's way if I did so, because it could be held against me when someone does something wrong. Like: "Why didn't you remove this item when you say you're checking them; it's clearly infringing." There were a few court cases that went terribly wrong because someone gave the impression that they were actively policing items and then something slipped through. I'm kinda professionally interested in copyright law, so I keep track of all manner of stuff like that.
So what is available on the website?
Vanish Sands: We definitely have a lot of buildings, like houses and such. And all manner of oddities. Avatar accessories and clothes not so much, so those are always needed. The most popular item is a butterfly generator, which is basically just a scripted box that emits butterfly particles, but people seem to love it.  I made a small shop for myself, which is going better than I thought it would, so that's a plus. What I want to do more is make OpenSim items more attractive to merchants, i.e. creators who try to make some sort of income off them. I've started a site where you can click yourself a shop to sell your items online, but so far it didn't get a whole lot of attention. I guess the Kitely Market will be the place to go.
Having your own grid is a bit like having your own tardis. You can keep all kinds of stuff in there.
Vanish Sands: Mmmh, want me to show you something?
Thirza.Ember @tunderbird.dyndns-ip.com: sure
Vanish Sands: You remember AM Radio from SL?
Thirza.Ember @tunderbird.dyndns-ip.com: i do
Vanish Sands: WEll, hold on.Let's go to a region called "surface".
Vanish Sands: When he announced he would leave SL, it broke my heart to think that his artwork would just be gone, so I made a backup for myself.
Thirza.Ember @tunderbird.dyndns-ip.com: just lovely. This is the beauty of having your own place
Vanish Sands: I know. I loved his items so much.
Thirza.Ember @tunderbird.dyndns-ip.com: it makes me laugh when you hear in SL the artists squabbling about one poxy sim in the LEA
Vanish Sands: Haha, yeah. I've got about 6 sims full of his stuff. And with the power of OARs I can load them whenever I want.
Thirza.Ember @tunderbird.dyndns-ip.com: "with the power or oar". I like it.
If you'd like to read more, go to TGIB is the blog of Vanish and El, with lots of musings, fashion thoughts, philosophical ramblings networking and techie advice, and/or follow him on Twitter. There is a nice article by Johnny Waugh about Vanish here  - hey! that's my photo of Vanish, John you picture bandit! I tell you, these open sim people.... shocking.

Wednesday, January 8, 2014

More Emphasis

The Emphatic Eccentricia show is still on, at the sim of the same name on OSGrid. It marks the 4th anniversary of the group which started in SL but which has high hopes and big plans for an open sim future. 
OhMy Shalala; Systemic Candida Build

          We were at the opening event on January 5th, which featured music by Danger Lytton who had a pirate-themed build in the event, in the shape of a ship and some pretty noisy cannons. Danger is a mesh guy; despite all the detail, his cannons only count 7 prims, which means you can get a lot of firepower on deck without risking lag. (Lag I hear you say? What's that?) With that Jack Sparrow look going on, you won't be surprised to hear that ships are kind of his specialty - and not just the water-bound variety. 
Danger Lytton: I am trying to create a battle sim patterned after Disney's Pirates of the Caribbean, complete with cannons firing and ships on fire and sinking. With availability now of NPC Clones it is fun to populate a scene with 'real' avatars. Currently my Region names are "The City at Night", "OS Shipyards" (currently under renovation) and the "OS Proving Grounds - Dry Lake Flight Test Center"  which is being patterned after the dry lake bed aircraft testing areas in California. The Proving Grounds are currently being used to construct a club for the Sohlarious mega region which will include a space ship ride from the ground, into orbit, through a wormhole and finally arrive at the space station in orbit around a distant star.
The City at Night
 It was also nice to see some soror Nishi trees in OSGrid; they are at ground level, or should i say sea level? and are enlivened by OhMy Shalala's ghostly flame dragons. 
soror as you may know mostly builds in InWorldz these days, although real world art has in many ways gotten the jump on her virtual activity there's a lot about it in her excellent blog. how's that working out, and how do the two creative processes compare?
Soror Nishi:  I spend a lot less time on the computer than I did. When I was very busy in SL it was partly because my RL job was not full-time. I had time to spare and no workshop in RL so virtual worlds gave me some great opportunities. Over the last 12 months I have a garage/workshop and, after finishing my latest RL sculpture, have turned my hand to woodwork. If I lost the RL workshop I might go back to spending more time in VWs.  Real life art is easier in that you can use your hands. Your fingers and hands are amazingly clever... on the computer you can only use your finger tips. I do like Matter. I like materials, so I think both RL and VW are valid media.
If you've read her blog at all, you will have seen how her love affair with wood grain is blossoming into a real passion. the agony and the ecstasy! To see how she has beautifully combined the two apparently different art forms,
click here to see a recent painting by soror of a build in SL, and look at this adorable bonsai reminder of her great virtual forests.       
You can also see it on Flickr so don't forget to go there too, and show the love by favoriting the pic!
       Both Danger and soror started out in SL (duh) but have moved on; I wondered why they think more artists don't leave, considering the much-hated TOS which have driven even the likes of Bryn Oh out of the arms of the Lindens. 
soror Nishi: I think artists think that they have to have the maximum "traffic". They have to have lots of people seeing their work. Many think that there are more people in SL and therefore it's a better place for artists. I think this is rubbish, but it is what keeps people in SL in spite of the ToS, lack of prims, poor building tools and so on.  Making art is not about how many people see it, that is just egoism. Everyone wants to be famous...but I have no idea what could be done to help people move.
Danger Lytton spends a lot of time talking up OS Grid in Second life, using his profile pics to showcase places and scenes in OS.
The Lytton shuttle
Danger Lytton: I have invited many people to come here. Although most of them find OS Grid a challenge compared to Second Life, many of them have stayed. 
Almost since day one in OSG I have said coming here was like packing up the Conestoga Wagon and moving West. It feels more primitive yet more alive. We all share our challenges and our solutions. There are builders and scripters here that are far better than I am, but I still have some of the best there are ask me how to do some things.  The biggest difficulty in OS is stability. Unfortunately I have restarted regions many times because they refuse to work. Often this appears to be because the build I have created is too hard on the system. Other times I think as I am also fond of saying, "It's Sunday." The greatest thing about OSG is that there is no pressure. There is no cost to do most of our work here therefore no rush to finish. I do things over and over again until I am happy with the result.
OS Shipyards
      A lot of pixels have been spilt recently on the subject of the projected figures of SL and OSGrid. Predictions are bunkum, and the multiplication of sims is no guarantee of use or quality.  Call it loneliness, call it traffic, call it community, call it exploring the boundaries; the virtual experience is in the end what you make it. 
If you go online looking for company, and you're not too fussy, you can always find people in SL. Not true of OSGrid. Yes, moving is irksome, finding a place and a look and a group of like-minded individuals is not child's play in any grid, just as it isn't in the real world.
Danger Lytton: One of the things I would like very much to see happen is for the Burning Man Regional in Second Life to branch out into the OSG. Collaboration is the best way to get folks to come here. Listening to what they would like to accomplish here  and then helping them find ways to do it will go a long ways towards keeping them interested. I keep a welcome package of avatars and clothing for noobs to wear so they can feel presentable before they head out into the Grid. One of my desires would be to attract my RL artist daughter to discover the medium of a virtual world. 
   I for one can't wait to meet her!    

          

Tuesday, December 31, 2013

Noo...Being There

So, the new year is beginning, and you'd like to go to open sim, but you haven't a clue how to start or what to do.

1       Arm yourself with PATIENCE! You're going to need it.
This is all new for your brain, and your computer's brain too. You may crash, more than once. You may get lost. You may load slowly. Your internet may suddenly not seem as super good as it did in SL. But it will pass! Think of yourself as a pioneer, going out into the wild. You're going to meet interesting people, see wide open spaces where the rules of the Old World don't apply, but where new and not always comfortable standards come into play. 
2        It's time to make yourself an avatar. In open sim, you can hypergrid from one world to another, you no longer have to make an avatar for every grid. This rule doesn't work for money-centric worlds like Avination, inWorldz and the like, call it ClosedSim, or walled gardens.
Make an avie on OSGrid, which - let's be clear - OSGrid is not the same as 'open sim' ... it is one (huge) grid among many smaller ones that together constitute open sim. But big is beautiful, so here goes. Here is the page you'll need - hit Join Now, the rest is obvious. Come back and donate if you like what you see!
So you've created a name (and yeah, checked if you capitalized/spelled everything properly before hitting Enter) and password and all that. Your SL name, or something close to it, is a good idea, it helps old friends find you in Search. if you want to be found. You are 'born' into this cool (although not very interactive) Welcome area. The build is by Warin Cascabel - very nice work, even though it would be more fun if there were some poseballs in the cryogenic chambers! But I guess that might be wasted on noobs.
3          Woop de do, fix up your avatar.You get a default body etc, just as you'd expect, and there are some options immediately available on the big board.
Here, thanks to the magic of Photoshop, is Lars times three. From left to right, he is sporting the outfit he was born in, along with two male options - Ginger Punk and Grid Trotter. After SL, you're going to hate them all, probably - although I thought the Ginger Punk 'Lee' skin by VidKpro wasn't bad. Don't be too dismayed, just around the corner you'll find a box of skins and a few odds and ends of clothing. Do not worry - there are loads of other options all over this grid and all the others. I particularly like the stuff the store on Craft grid offers, but German Grid and FrancoGrid also have some interesting options. Want to know where these places 'are' in relation to OSGrid?  Click here to explore and learn more!
4       There's a big sign saying Don't go beyond this point until you've picked up a free Skin/Shape/outfit combo from the vending machine. This is probably because you need a good solid rebake before other people can see you.
 You can skip all the obvious stuff in the Newcomer's guide: Walking, flying, Camera controls and all the rest are the same here as in Second Life, with one big exception - you don't need that annoying 'Flight feather' or other script to allow you to fly at altitude here. Do they still have that in SL? Ridiculous. 
Everything - or close to everything - is free in OSGrid. Most people make their content free to copy, although some make their stuff no transfer, with an idea to prevent their stuff just being given away behind their backs, so to speak, which is fair enough. If you'e not getting paid, you at least want the satisfaction of people visiting your sim and getting the goods direct from the creator.
5     Don't skip all the notices, there are some good suggestions about getting involved: opportunities to join groups and volunteer if you have skillz and time. Land can be rented here for a fraction of SL prices, and if you're in the mood for something more technical, you can attach your own sims to OSGrid. There's a How-to guide for everything, and plenty of helpful forums, especially for the tricky matter of porting. I rarely Port, I prefer to Sherry myself. Keep walking, you'll see some boxes of free items, and a few obvious tips about clothes.  It seemed to me that the 'Fixing Avatar Glitches misses a couple of really important tips. If you want to edit individual prims in a linked item you're wearing, like hair or a skirt, for goodness sake DROP IT or better, Detach, Copy, then rez on ground first. 
If you don't do this, if you edit individual linked prims while still attached to you, the object will make your avatar invisible to others every time you wear it. If you are a cloud, it often helps to change your bald base, or shape, as well as the more obvious steps like doing a rebake (Control Alt R).
Make sure you pick up the latest version of the Freebie Landmarks, and the Places to Visit notecards, which will give you a start on your adventure. This is not SL shopping, true enough, but there's lots of useful and fun stuff,  good quality prim sculpt and mesh, from furniture to clothes and RP accessories, all the way up to sex beds and lingerie.
Nearly at the end of the Welcome center... there's just time to admire the photo gallery showcasing events that go on here. 
 There's PrimWords, a game like charades, only you make the word that the others have to guess. There's a speedbuilding competition held weekly, as you'd expect. 
With all this space, the real engine of OSGrid is building, whatever form that may take. And of course there are plenty of parties, live music events from folk to the blues and amazing sims to explore, from sci fi space hubs to crazy roller coasters to steampunk towns and amazing art in every form. 
And don't forget... Once you've got your OSGrid Avatar, your hypergridding adventures can begin too! So don't delay, sign up today, and when you do, please friend me (I love that) and see you soon in open sim!

Monday, December 30, 2013

Emphasis on Art

Well, that was a long lunch. 

    Exciting news from OSGrid for art lovers! 
Art group Emphatic Eccentricia is celebrating its 4th anniversary with an art festival starting on January 5th 2014. The group, which began in Second Life, has moved lock stock and two scripted barrels to OSGrid, and they're loving it. 
Cubic sealife by Veleda Lorakeet
    These photos only represent a little of what is going to be on show, so make sure you TP over to the Emphatic Eccentrica sim for yourself. If you can get a mesh-friendly viewer, it's even better, but even good old Imprudence gives you a great ride!
The theme of the festival is 'No holds barred', which expressed much of the freedom the group feels here in open sim. The lineup of artists from places as far flung as Australia, Holland and the US are, in no particular order: Merit Coba also known as taubchen sonnenkernCaro Fayray, OhMy Shalala, Rekka BerchotLaughton McCry, Danger Lytton, Zia Frimon, Larysa Firehawk, Soror Nishiand founding member (and virtual surfer) Veleda Lorakeet.
 Veleda Lorakeet: I started out in SL obviously, and was taken by the possibilities to create. Imagination is your only limitation. I mainly made music before, but then SL got me started making visual art. I got involved with Burn2 in Second Life, just as it was no longer funded by LL. I have been to the RL Burning Man, and that got me painting in real life. You can see some of my art, real world and virtual, here. Funny thing is, I actually sold a few of my one-a-day paintings! Coming to OSG was the best thing ever, as there is way more potential to create. The festival is very much in the realm of absolutely surreal and magical. My own build this year is a minimal thing. Partly made of a design for RL festival Nowhere in July, and partly some extra, and two more cube based builds.
The tree of life by Caro Fayray, with Danger Lytton's pirate ship in the background
Caro Fayray: I like art that makes people think a little but is also fun and interactive....not stuff you just stand and look at. My first loves are textures and particles(after terraforming) and I am not here in any virtual to recreate RL, so for me a lot of fantasy is involved.
    For Veleda in particular, it's a matter of some regret that the population of OSGrid is almost entirely made of SL emigres. She would like to see people coming in directly from real life, and hopes to promote open sim in such a way as to avoid that SL-stepping stone. Coming to OSGrid was a group decision, and while the EE group do keep a presence in SL, they seem dedicated to working in OSGrid. Being part of a creative family has been essential to the group's survival. 
At the 'meditation station' with Laughton Mccry
Laughton McCry: I am from Germany and I am student of communications design. That's kinda like graphic design. My favourite field is illustrations. I like to draw fantasy and sci fi concept art. And I try to make comics too.  Its just so much more fun to build not just for yourself but for others and share ideas and inspiration. It's so great to interact all together in that 3d environment. My build for the festival  has three levels.  i painted the picture the lower level is for meditation.You can sit down and  contemplate about the meaning of the things the mid level is about adoration? uhm.. don't know if that's the right word worshiping. You think you have found the answer and now you hold to that by the way and the upper level is about the transformation of the mind
Veleda Lorakeet: Well. The effect you get is that you always have a sounding board to bounce ideas of. And you have interaction that results in interesting things. Especially someone like Merit Coba. She always picks up stuff people do and then incorporate it in a new work. Sometimes too, people sort of start adding to each others stuff. When you build with a group of people you end up having the component of being social as well, and furthermore you can have your ideas being fed by the creativity of others and vice versa. Sort of interesting inspirational moments arise, for instance I started to make a model for a Nowhere Real Life build, and used it here, then someone else uses that to make an installation with it. Our logo was created by prims from Laughie, a texture from Dryea, and putting them together by me as a texture.
       I particularly liked taubchen sonnenkern's build based on Schrodinger's box. Taub, who is also Merit, told me she loves to build, and comes to OSGrid because it allows her to tell her stories on a scale unthinkable in SL. This one is a clean and intriguing piece of interactive random mousiness, and I clicked away happily for about half an hour. There was a sense of conflict about taub, on many levels; the duality of her main avatars, and her doubling existence partly amid the tumult of second life, yet drawn here among dear friends in OSGrid. Outcome decidedly uncertain. But worth observing.
On a nearby platform, OhMy was fixing up her winter scene.
OhMy Shalala: I like building in the artisan group because it shows me new ways of expression I haven't seen or thought of before, new ways of seeing. I  love this unpredictability, it fuels my imagination more than just seeing a tonne of my own stuff. My field of art is usually surrealism but I vacillate wildly at whim to other types. I like to mix them all up for emotional effect. I like making things that cause you to feel - cold warm -sad or happy - etc. I seem to have a strange attraction to snow and cold things for this exhibit....I dunno why and not sure I wanna keep it...eep! Mine here now is more of a 3d holiday card lol!
    OhMy Shalala is a professional builder. She teams up with Rekka Berchot for builds like the Duke University Hospital in SL. Their experience with Duke and the Lindens has colored their view of Second Life.
Rekka Berchot: Security was the biggest issue we had with Duke University and without having that access (not to mention something tangible to own) many universities worry about what they are exposing their students to.
OhMy Shalala: Yes, and the fact that all their content was locked to a grid that doubled their tier fees on them out of the blue. I mean, when they are asking, so can you move this to OpenSim for us? and you have to tell them there will be a rebuild fee, cause you can't move the content they already paid for. these projects cost them 25k and up in usd...they can't afford SL's way of doing things
Rekka Berchot: I feel bad taking 25,000 from a client knowing I can not give them something to actually hold onto - and ask me where Duke Island went.  They were promised a certain fee and then had it doubled. I like having OS as an option to build in and THEN we can upload it anywhere they want it to go.
     We were chatting in the central area of the Emphatic Eccentrica sim on OSGrid, on a weekend afternoon as far as us Europeans were concerned. Five or six avatars all together, having a chat, is something that 'never happens' in OSGrid, according to your average SL-dependent old fart, with a limited and outdated experience of non-Linden grids. The festival will include a wide range of representations, everything from a pirate ship and an airship to a temple and fiery monsters. That's no surprise, for it's an interestingly eclectic group. 
      I was curious to know what the group members' experience has been, and what they say to SL friends to explain the benefits of the leap into open sim.
OhMy Shalala: I encourage others to let them know it is a HUGE uncharted sea of awesomeness.  I let them know it is more free than SL and doesn't have the cruddy TOS to deal with, and in a way I feel MORE creative here, or freer to create? dunno why that is, but I am not being murdered by upload fees either and I get to experiment A LOT. I also am concerned these days about content rights, and I do not like the idea that SL locks my content to their grid.
Veleda Lorakeet: Working in OSG has some downsides, one is the obvious cumbersome travel arrangements, and the fact that it is a break from all relations in SL. That may partly be an advantage too actually. Physics is different, scripts are different.The advantages are huge though. More creative freedom, liek limitations that are present in LS are not present here. Sit target teleporters work unlimited in distance. OSGrid is harder at first, but everyone is very welcome to help you out. There also are things scripts can do here which it can't in SL, like clones. Also, you can size prims to 256 meters. But.. if you export them and adjust them on notepad you can make them bigger still - so I have a prim 256x256x2560!  
Caro Fayray: It is fun to be part of a group experience, especially here in OSGrid as mostly people keep to there own sims. OSGrid needs more community activities. The biggest challenge is content, finding animations and scripts that work here, also trying not to forget to NOT edit stuff that you are wearing!  I do still have a presence in SL where I have been since 2007. It has been greatly reduced now, but is important as there is a large group following involved and I don't want to just abandon them. I love OSGrid and the freedom to build here and also the people, the best and most helpful without the aggression of commercialism involved. I am constantly coaxing my SL friends to come to OSGrid. They will all come and see the event here, and several have settled here!
OhMy Shalala: I would like to say if we work on doing things like we did in SL all those years and innovate with scripters it can change into something amazing - more than SL. Not everyone can afford their dangerous TOS. I for one will not be taking any more of my RL photography which I prize into SL. I would advise others to keep their private images out of there lol!
Rekka Berchot:  I am a builder and many times I tend to work alone as it is in SL. At this point it is difficult to find a place that is both private and available with enough room and prims to create, not to mention that Linden Labs is turning their backs on the creative forces that made SL to begin with. I had an island for several years and just couldn't justify the expense anymore for something I didn't actually own.
       Yes, it's true, you may find yourself looking a bit Ruthy, or a cloud, especially if you experiment with different viewers (Singularity and Cool viewers both seem to be having big problems loading Inventory just recently, as you may have noticed) but on the whole, it's not about personal vanity or some pointless romancing that these guys come into virtual worlds. They are so much more than that.
 Veleda Lorakeet: We as a group have been together for 4 years in changing composition. We have moved around a lot in SL. And this feels like a good place to stay since it is very much affordable to keep up. In SL, they used to embrace creativity and now it seems as though all they want to do is 'steal' the content for their own purposes. I have a feeling there will be more movement in the coming period. Basically this has future whereas SL does not have future I just want to see that we can create a portal into OSG without people having to go through SL first. It needs to become an option to go here. Because you can do stand alone sims and connect them this has more potential.
OhMy Shalala: At least here we have the freedom to innovate, whether we look like a cloud of particles or not!
Rekka Berchot: Many avatars will follow, for instance, Nance Brody has concerts that expand over different grid systems. Actually I think OS will be more appealing to education entities, they will be able to link up through OS to other universities without all the garbage that SL brings with it.
OhMy Shalala: OpenSim will more and more appeal again to educational groups and institutions, freelance groups, and private sector VR lovers SL will become a commercial thing,  and then it will fizzle because after a while it is just a store that is all SL is a variety store, where developers buy from one another.
The whole build, un-meshed
        Many people have found that it's very hard to move around in OSGrid of late using Singularity and similar mesh friendly viewers - Inventory won't load and you can't rebake or go to appearance. 
       Of course mesh is great, but there's something very earthbound about it. The whole 'fantasy' element to virtual worlds - shapes beyond the commonplace - seems to go out of the window, it's all cows and cars and model houses. And while your own personal appearance doesn't matter much while you're busy building, there's no doubt that as a visitor or spectator, one does want to be able to see and control one's personal appearance - impossible at the moment in Singularity and Cool viewers, at least for me. 
       This is why prims reign supreme on an unstable platform, guys! Anyway the build looked more surreal and had a fantastical open-plan feel using  of my ancient yet reliable Imprudence viewer, with its lag-free Ultra graphics.
      Anyway, here's Danger's meshy pirate ship in all its glory, although I found the mesh cage a bit claustrophobic and very camera unfriendly. But those sails rock, and who can say no to cannon fire.
       Many people who have left SL and moved to other virtual worlds along the same lines have done so at least partly because they got hurt either emotionally by other residents, or because of Linden-related problems. Veleda sees this move to OSGrid as an asylum for creatives in a number of ways.
Veleda Lorakeet: That was one of the reasons to found Emphatic Eccentrica. Originally there was a young bubbly girl, Dryea Foxdale, who was highly creative, but also almost always on the brink of being banned from a lot of places. She inspired me to create EE as a haven for creative people to give them room. both physically as mentally, so every way in which one can be creative has always been encouraged. Sometimes people are considered griefer because they experiment with their appearance, or with rezzers. I like minimal stuff. That also entails repetition. So when I rezzed 3 huge 45 meter bolts in a sandbox people complained. So I recognize the phenomenon...f you make art it is nice to have people enjoy it. But in the end it is not the visitors you make it for.
        Lastly, what should you expect from your open sim experience? 
Rekka Berchot: don't expect it to be a copy of SL, just keep an open mind.
Veleda Lorakeet: Exactly. It is not. But it is very good to come, but it is vitally important to form a connection to people. For everyone venturing to OSGrid from SL, we are welcoming everyone who is interested in creative stuff...That is why I made the group open enrollment... If we ge short on prims here, which is wont to happen at some point, we can decide if we add a sim or not...
OhMy Shalala: I should have that region up by then...
Laughton McCry: I love that spirit.
Generosity, friendship, innovation. What's not to love. No Holds Barred begins on sim Emphatic Eccentrica in OSGrid on January 5th, with music and all the usual stuff. A note of the exact time will appear in the comments, so come back and check. Quick warning, people who suffer from epilepsy should know the build includes fast moving textures that could make them unwell. The festival ends on January 11th, if you need help or advice in getting to OSGrid, contact Veleda Lorakeet in SL, InWorldz, OSGrid, or via Facebook, where she is Christine Romejin

Wednesday, September 26, 2012

Metaversel: Double Take

Last night, in a dual exhibition on Francogrid and SL, Anne Astier (known as Mariaka Nishi in Second Life) presented her new show, Welcoming Woman. It's a sort of family album, looking at the thoughts and feelings surrounding parenthood.
To be honest, not something I could get fired up about; pictures of, and by, other people's kids aren't that interesting. At least not as much as Mum and Dad imagine. However, the show was part of IMAB, the intergrid arts festival, and was the first to involve a dual stream in both worlds. There was a nice big screen at Francogrid, and of course in SL too. 
The transmission wasn't perfectly smooth; for some of us, on FG, there was no picture despite furious toggling; but luckily the thing was also transmitted on Livestream, so we could all get a chance to see what was happening. Well, we got a good look at the cleavage of the ladies present at the event, anyway. Which I suppose is something Mothery, right?
It took 5 attempts to get to FG from home, via Hyperica; when I finally got there, only the ticker tape at the bottom of the screen would load for me. Maybe not being a 'local' FG resident prevented me seeing the picture - but it didn't matter. I was far more fascinated by the kilt worn by Francogrid's genial president Fabrice Parisi. Nice knees.
While the group attending the opening in FG was small, there was a fine turnout in Second Life, in part to recognize the work of the Tournicoton Gallery (which closes this week due to financial constraints), and in part no doubt because Ultraviolet Alter was due to perform after the presentation.
Ultra put on a great show, and there were many familiar faces at the event, including the Monarch of SL art, Bryn Oh, sporting an unfamiliar face - this is his new look. 
I like it a lot; the post-apocalyptic beanie, the army boots and the greatcoat suggest austere times for which the artist is prepared. I suggested a sidearm might be in order - not a utility belt, please, they've been done and done. He mentioned a possible accessory, which would be a paradox of utility - I hope he shows it off to the world soon.
As usual, the Imprudence Viewer makes mesh far more amusing than it's meant to be; Apmel got some great photos of the SL side of the event, go to his blog or his Facebook page to check them out.
On the whole, from the IMAB point of view, the show was a moderate success. Most of the public seemed to know little or anything of Francogrid prior to Mariaka's presentation, so that was a positive step forward, but having identical exhibitions in both worlds does not really encourage anyone to get off their pixellated butts and go into open sim. And although appearance is not everything, people do like to feel they can look their best at events - in many cases it's their only contribution to the evening. Clothes, skins and poses are available, it's up to us to make the most of them, however 'superficial' that side of things may seem. It kind of matters.
Here's hoping we will get more shows in Francogrid soon. It is a lovely grid, full of interesting projects in Cognitive Science, Cinema, Art and Literature. Perhaps, too, more SLers will get the open sim bug, and come and see what's going on.
Kilts will be optional, of course.

Monday, September 24, 2012

Back to Chat: Twinity

You know exactly how it is. Loads to do, deadlines looming, and that little demon inside you says 'nah... let's go play'. So for absolutely no reason, a trip back to Twinity.
It's been a year, and what has changed. First of all, all the cities have disappeared. Apparently it's due to copyright issues with the Maps that formed the basis for those fabulous builds for which Twinity was rightly famous. *visualizing Googlemaps using a large stick*. Well, hold on a minute, looking back, it seems that even a year ago, it wasn't possible to visit Tower Bridge, despite the pics of it plastered all over their site back then.
There was a free apartment waiting for Thirza, on arrival. It's supposed to be in Berlin, but there's no berliner ambiance; could be in a sealed container, since you can't really cam out of the window far enough to see, and you certainly don't seem to be able to go walkabout at all. There is no air here. But hey, real estate. Woot, right?
But hanging around in an empty apartment gets old surprisingly quickly. Logical step - go look for people. The main hangout is called The Pyramid, or some such name. Invitations to 'parties' and 'events' pop up pretty often on your screen. 

Unrezzed Twinity people are transparent, but anatomically correct - much nicer than SL's lil cloud, and lag seems to be non existent. 
The conversation was a pretty highbrow. It was really hard to resist the invite to Whitney's party.  It was going to be Awesome.

Friday, September 21, 2012

Hobo from home

 Hobo. I say that, you probably think Thinkerer. But not this time: it's Patti Mallory, aka Judy Muircastle, who for years has had a Hobo dream all her own; a living, growing place of spills and thrills, the Hobo Fun Fair.
 Judy Muircastle: I built my first park on SL in 2008. It was built in the memory of my late RL husband. He felt so sorry for the homeless, and he loved amusement parks in RL,  so I decided to call it Hobo Park. I went to SL under the advice of my RL brother to get my mind off things. When  I learned I could build, I knew right away what I wanted to do, and started studying. It really has helped me heal from it all - it's just so much fun!

I visited the SL version with