Showing posts with label chris mccracken. Show all posts
Showing posts with label chris mccracken. Show all posts

Monday, September 5, 2022

Noise Ploys with Lorin Tone

How many dimensions, would you say, are there in virtual worlds? If your answer is three, then maybe think again. For a virtual environment to really be immersive, there is another dimension that will lift, color, enhance and amplify your build, whether it be a sci fi paradise or a woodland tableau. That is sound.
Sound is one of the hardest things to get right in virtual worlds. Too many noises, or noises repeated too often, can spoil a sim, while if your audio is too sparing, visitors may not notice it at all. But how can you create the perfect aural environment?  Consult the Sorcerer of Sound, of course.
Lorin Tone: Sometimes sound effects can be used as a major component in build or environments. For most environmental soundscapes, the sound should not be featured, but more "felt" than noticeably heard. At other times, you can bash people over the head with sounds that enhance the most important elements of a build. 
Lorin Tone
Lorin presents a fascinating course on using Sounds in virtual worlds. The class lasts about an hour, and is held twice a month on Sundays, at 10am Pacific Time, on his region Soundscapes, within the Koryphon

Thursday, June 9, 2022

Safari goes to Hell and Back

Come quando la nebbia si dissipa,
lo sguardo a poco a poco raffigura
ciĆ² che cela 'l vapor che l'aere stipa...
Dante, Inferno XXXI


Beth Ghostraven: Hi Ubit!
Luna Lunaria: Hiya Ubit :-)
Ubit Umarov: nice regions stress your arrival :)  You bring own chairs..  good idea.  i was about to rez a few boxes.. no need
Lux Tergeste: Thank you Thirza for the handy chairs :)
Beth.Ghostraven: this dress is stain-proof anyway