Showing posts with label Lorin Tone. Show all posts
Showing posts with label Lorin Tone. Show all posts

Thursday, January 5, 2023

Setting the Tone

 While community is at the heart of the Safari experience, we also aim for quality, and our kick-off event for the first season of 2023 really set the tone. Lorin Tone, and Alia Soulstar, two names that convey a sense of excellence. The build? An immersive experience based on the film 2001 A Space Odyssey.
This is opensim artistry at its best.  Not a rip-off replica, but a multi sensory, walkable meditation on a much loved and discussed classic, spread over a VAR that in SL would cost you in tier something like the rent of a small house. 
Lorin Tone
There were about 20 of us on 3rd Rock Grid to meet our host and learn the story behind the build. The fun starts in a dome at ground level, where there is a warning that if you don't do well around flashing optical effects, this build might not be for you. The address, is of course, at the end of this post.

Tuesday, January 3, 2023

Back in Busy-ness

 Safari trips return tomorrow Wednesday 4 January at the usual time 12 noon Pacific (SLT) with another ten week season of two hour, two destination events. Busy busy!
Once again, we will be going to a whole range of different grids, and exploring many different themes - meeting people interested in art, tech, and community, and willing to share their builds and projects with us all.  To know more about events ahead of time, you can check out the following social media - Discord, MeWe, Facebook, and Opensimworld - usually events are advertised two or three days in advance. As usual we depart from the Clubhouse, join us there just before 12 noon to get last minute info and LMs,  hg.osgrid.org:80:hg safari

Monday, September 5, 2022

Noise Ploys with Lorin Tone

How many dimensions, would you say, are there in virtual worlds? If your answer is three, then maybe think again. For a virtual environment to really be immersive, there is another dimension that will lift, color, enhance and amplify your build, whether it be a sci fi paradise or a woodland tableau. That is sound.
Sound is one of the hardest things to get right in virtual worlds. Too many noises, or noises repeated too often, can spoil a sim, while if your audio is too sparing, visitors may not notice it at all. But how can you create the perfect aural environment?  Consult the Sorcerer of Sound, of course.
Lorin Tone: Sometimes sound effects can be used as a major component in build or environments. For most environmental soundscapes, the sound should not be featured, but more "felt" than noticeably heard. At other times, you can bash people over the head with sounds that enhance the most important elements of a build. 
Lorin Tone
Lorin presents a fascinating course on using Sounds in virtual worlds. The class lasts about an hour, and is held twice a month on Sundays, at 10am Pacific Time, on his region Soundscapes, within the Koryphon