Showing posts with label inworld Review. Show all posts
Showing posts with label inworld Review. Show all posts

Sunday, July 13, 2025

Remembering Mal Burns

Mal Burns died a few days ago, and if that comes as a bit of a shock, you're not alone. 
The news of his passing has with much dismay and sadness rippled across Opensim, where he had his home, and in Second Life, where he got his start in virtual worlds in February 2007. A vital piece of our virtual network is now missing. 
From his earliest days in virtual worlds,
Mal always loved to see a beautifully landscaped sim.
News aggregator, videographer, talk show host, critic, builder, intrepid traveler, and all round communicator, in Mal's eyes virtual worlds were an opportunity to discover one another, to be better, more creative, and to stay in touch with the people who matter to us, despite the challenges of our far flung real lives. 
In a world where most people's pronouncements on social media are all about themselves, Mal kept the focus on others, on the places and projects that he found fascinating. He probably would be a bit embarrassed to think that people were reading and talking about him, rather than some cool new sim or innovative development in virtual worlds.
Mal will no doubt be memorialized in Second Life and of course RL. As you know, this blog is about Opensim, so the focus of this article is to share comments by a few Opensim friends of Mal, their words represent hundreds of voices from all over the hyperverse. 
Let's start with James Atlloud and Tosha Tyran, Mal's current co-hosts on his talk show Inworld Review. It's worth pointing out that the original 'Inworld Review' - an offshoot of other talk shows Mal produced and presented - first aired on January 13, 2013 in SL, with Tara Yates and Petlove Petshop.  The show was revived in Opensim in 2016 with Maria Korolov as co-host beside Mal and James, at Mal's studio on the Great Canadian Grid.
James and Mal on Inworld Review, 2025
James Atlloud: My relationship with Mal was a unique and amazing journey.  In YouTube production there were times I became so irritated with him! I’m also sure he had those moments with me, and even so we made it all work - just like so many of us do in virtual worlds.  I will miss him more than I can say and I know I’m in a huge community of people who will never forget his influence on our lives.

Thursday, November 28, 2024

The Stars of Exupery

 There is a kind of law of the shortest distance to the image, 
a psychological law by which the event  to which one is subjected 
is visualized in a  symbol that represents its swiftest summing up.
                                        Wind Sand and Stars, A. de Saint-Exupéry
He fell out of the sky in 1935. 
Antoine de Saint Exupéry was born into a noble but impoverished family of Lyon, France in 1900. He became a pilot in the years between the world wars, transporting people, mail, and goods around North Africa and the Med, frequently flying over the Sahara. That desert, and its peoples, were so far from the modern hazards of life in Europe in the 1930's, that they captured his imagination and, along with his other adventures in far flung places, gave life to a series of books, rich with limpid prose, exquisite descriptions, and timeless reflections on life and love. 
It was in the Egyptian part of the Sahara that De Exupéry crashed, during a race from Paris to Saigon, in 1935. Of his many plane crashes, this one - and the 4 days that it took him and his copilot to be found - were the most influential on the rest of his life. Hope and fear, mechanics, mirages, and hallucinations, coffee and oranges, and a passing Bedouin got him out of the situation, and no doubt led to Saint Exupèry's career as a writer. 
The best loved and most widely distributed of his works is The Little Prince. It's one of those books that everyone should have read, and once read, you will probably decide to read it again. It's a short read, most people can get through the whole book in about an hour.
The planets

Friday, February 2, 2024

Are You Ready to Mumble..?

Last week, on Inworld Review, we talked Murmur with two guests. Cyberglo Cyberstar, famous for his scripting prowess and many wonderful free items on his grid Cyberdatastorm, runs a Mumble server on his grid, and he told us a bit about it. Opensim veteran Snowbody Cortes shared some general information about how Mumble could revolutionize opensim, and here are the slides he showed us during the program.
Inworld Review Studio
Snowbody Cortes:  I first got interested in Mumble in 2009 but at the time I didn't really think about it in terms of an overall service for virtual worlds. Back then, Mumble was less evolved than it is today. I did some standalone experiments, and I created a Murmur server that I shared with some SL friends, just to be able to have a communication channel that didn't use the usual things like Skype or WhatsApp.
For a long time, it seemed like the voice element in opensim was covered by Vivox, so I didn't really dedicate any time to thinking about Mumble. I was aware that there were various projects that were aimed at integrating Mumble into opensim use, and of course over recent years, it is becoming clear that the vivox solution for opensim voice is not a long term and reliable thing, it could go away any time; and of course we are grateful to them that they have provided this service to us for free for so many years.
Snowbody Cortes: When I heard there was going to be an edition of Inworld Review talking about Mumble for Opensim, I began thinking about strategies for bringing Mumble into Opensim in a way that would be low tech and easy for users to figure out, maybe just as an independent tool to be used in parallel with the virtual world, which was the way I had used it all those years ago. The best solution would be if Mumble was integrated into the Viewer, of course, so that the user doesn't have to do anything. That seemed a big ask... 
Snowbody Cortes: So, going from what would be the most simple way right up to the most sophisticated way to bring Mumble into opensim, I came up with 4 possibilities. That is what these slides illustrate, just to demonstrate the possibilities and to invite people to think about ways it might be made to work.
I'm not saying these are the only solutions, but more like a set of ideas that can be useful. Opensim is not a monolith. the people have lots of different needs and their own ideas about how they want to run their grids. and for sure, people with more detailed knowledge of opensimulator code may have a lot to contribute in terms of coming up with a module... but let me explain the basics first.

Monday, November 6, 2023

Happy Birthday Neverworld!

 Neverworld Grid is celebrating eight years of fun and creativity this week. on a platform famous for the ephemeral nature of so many virtual places, what a milestone that is!

If you missed all the parties, you are still in time to check out the excellent Birthday Build on the nattily-named NWBB8.

Thursday, May 26, 2022

Notes on a Safari

 This week two great musical guests, Joao Frazao and Moses Rae. Dang, even their names are musical. As usual HG addresses are at the end of the post.

Starting with destination two in this post, just to mess with your head.