Showing posts with label mumble. Show all posts
Showing posts with label mumble. Show all posts

Thursday, February 22, 2024

Atlas TV

We arrived, all of  group, on a wintry welcome region of the Francophone grid, Atlas. It was our second destination for this week, and the tech talk portion of our adventure. Home to Harthelie, Chip and Jeff, it's a grid where ancient architecture hints at supernatural powers...
Cherry Manga: wow both are working, inworld Voice and Mumble, my brain explodes :)
LadyKa 007: lol, Cherry, ou alors, tu entends des voix
Cherry Manga: that's magic! wizardry
Jeff Kelley: Welcome back to Atlas, the grid with technology. Harth, Chip and Jeff are your hosts. We have two topics tonight: A hot one : Mumble (15 minutes). A visit to our new TV studio (40 minutes).
Star Ravenhurst: *-* YeSS! *-*
James Atlloud: ! very nice
Jeff Kelley: There is an extensive coverage of Mumble by Snowbody Cortes here I, at some point, mentioned online that we had a fallback Mumble solution in case Vivox pulls the plug or suffers an outage, which happened weeks ago. Thirza popped and asked me to talk about it. It is a minimalistic Mumble integration. A two-step process : First, click the panel and proceed to the web page. Then click the offered link.  If the Mumble client is installed on your computer, you are now connected to the Mumble channel for this region with your avatar's name.
Jeff Kelley: I see many of you has joined This is not a replacement for a fully-integrated solution which, by the way, had existed in the past (2011) but broke thanks to the smart concept of hardware/OSes/APIs/libraries/everything-obsolete next year. See here Ange Menges' blog from 2011
Akata Ocean: Bonsoir tlm
Jeff Kelley: I shut up for now to give you a chance to try / ask questions.
thirza ember: was it simple to convince atlas people to join Mumble Jeff?
Jeff Kelley: they love it
LadyKa 007: Not only Atlas people ! lol, I have it too

Thursday, February 15, 2024

Hearts on Soul

Tosca sim has been described as the heart of Soul Grid, the German-speaking world belonging to Nasti Backerly who invited the Safari to come over and enjoy part of their Valentine's day celebration. This mediterranean-looking sim is full of flowers and romance, and is the perfect place to celebrate February 14 in a beautifully lit and very popular sky build.
Bu first, of course, the Safari crew (and that means you too, any time you are able to join us) convened on OSgrid at the Safari clubhouse.
lifted pixel: hello internet friends :3
snowbody Cortes: hello
Thirza Ember: internet friends are the best lol you can ghost them and they don't even mind
lifted pixel: honestly yeah, we understand RL happens and we'll catch up later :3

Friday, February 2, 2024

Are You Ready to Mumble..?

Last week, on Inworld Review, we talked Murmur with two guests. Cyberglo Cyberstar, famous for his scripting prowess and many wonderful free items on his grid Cyberdatastorm, runs a Mumble server on his grid, and he told us a bit about it. Opensim veteran Snowbody Cortes shared some general information about how Mumble could revolutionize opensim, and here are the slides he showed us during the program.
Inworld Review Studio
Snowbody Cortes:  I first got interested in Mumble in 2009 but at the time I didn't really think about it in terms of an overall service for virtual worlds. Back then, Mumble was less evolved than it is today. I did some standalone experiments, and I created a Murmur server that I shared with some SL friends, just to be able to have a communication channel that didn't use the usual things like Skype or WhatsApp.
For a long time, it seemed like the voice element in opensim was covered by Vivox, so I didn't really dedicate any time to thinking about Mumble. I was aware that there were various projects that were aimed at integrating Mumble into opensim use, and of course over recent years, it is becoming clear that the vivox solution for opensim voice is not a long term and reliable thing, it could go away any time; and of course we are grateful to them that they have provided this service to us for free for so many years.
Snowbody Cortes: When I heard there was going to be an edition of Inworld Review talking about Mumble for Opensim, I began thinking about strategies for bringing Mumble into Opensim in a way that would be low tech and easy for users to figure out, maybe just as an independent tool to be used in parallel with the virtual world, which was the way I had used it all those years ago. The best solution would be if Mumble was integrated into the Viewer, of course, so that the user doesn't have to do anything. That seemed a big ask... 
Snowbody Cortes: So, going from what would be the most simple way right up to the most sophisticated way to bring Mumble into opensim, I came up with 4 possibilities. That is what these slides illustrate, just to demonstrate the possibilities and to invite people to think about ways it might be made to work.
I'm not saying these are the only solutions, but more like a set of ideas that can be useful. Opensim is not a monolith. the people have lots of different needs and their own ideas about how they want to run their grids. and for sure, people with more detailed knowledge of opensimulator code may have a lot to contribute in terms of coming up with a module... but let me explain the basics first.