Opensim can be a tough place to get your arms around. It's like Second Life, but it also has distinctive features in terms of the technology and the culture. It's a dislocated, often quite mysterious place, in the sense that people often give a lot of weight to their subjective experience when talking about 'how opensim works'.
That's a fun way to live the adventure, but solid information about resources, innovations, and changes to Opensim, (and where the two are related, in SL) is a must for anyone who's serious about understanding the platform. An outstanding source of knowledge is Austin Tate's blog.
Ai Austin on RuthandRoth region OSGrid |
His career in Information Technology started in the 70's, but his interest in computers goes back even further. We chatted during a tour of three sims on OSGrid, and you will find the HG Addresses at the end of the post, as usual.
It takes an eye for detail, and a talent for sharing complex knowledge in a way that works for both experts and casual readers, and Ai has achieved this with his blog, making it the go-to read for anyone trying to parse what's currently happening in Opensim.
One of the community projects he has consistently championed is the idea of an original open source mesh body for Opensim, called 'Ruth' and 'Roth'. That's the theme of the sim where we met up.
RuthandRoth sim has resources, information and teleports |
Thirza Ember: Can you tell me a bit about how you got into computers to begin with?