Showing posts with label austin tate. Show all posts
Showing posts with label austin tate. Show all posts

Wednesday, August 21, 2024

Austin's Eye

Opensim can be  a tough place to get your arms around. It's like Second Life, but it also has distinctive features in terms of the technology and the culture. It's a dislocated, often quite mysterious place, in the sense that people often give a lot of weight to their subjective experience when talking about 'how opensim works'. 
That's a fun way to live the adventure, but solid information about resources, innovations, and changes to Opensim, (and where the two are related, in SL) is a must for anyone who's serious about understanding the platform. An outstanding source of knowledge is Austin Tate's blog
Ai Austin on RuthandRoth region OSGrid
Austin Tate, known inworld as Ai Austin (pronounced 'eye' not A.I.)  is an Emeritus Professor of knowledge-based Systems at the University of Edinburgh in the UK. 
His career in Information Technology started in the 70's, but his interest in computers goes back even further. We chatted during a tour of three sims on OSGrid, and you will find the HG Addresses at the end of the post, as usual.
It takes an eye for detail, and a talent for sharing complex knowledge in a way that works for both experts and casual readers, and Ai has achieved this with his blog, making it the go-to read for anyone trying to parse what's currently happening in Opensim.
One of the community projects he has consistently championed is the idea of an original open source mesh body for Opensim, called 'Ruth' and 'Roth'. That's the theme of the sim where we met up.
RuthandRoth sim has resources, information and teleports 
Ai Austin: This is the Ruth2 and Roth2 home region as you might know. Its where the open source Ruth2/Roth2 mesh assets and avatars are made available. The NPCs here are examples.
Thirza Ember:  Can you tell me a bit about how you got into computers to begin with?

Thursday, February 3, 2022

A Packed Safari

 Safari people can fit a lot into a small space, whether it's time - a bare ninety minutes - or the narrow tunnels of the unusual Andron Rae build, 'The Caves', on Neverworld, our second destination this week = read about that on the next post.  But before the spelunking, there was the great leap forward, in terms of bag and baggage, as imagined by Ai Austin, who you may have come across on VUE grid, or (as happened to us) encountered him on Space Camp, a Gerry Anderson inspired region on OSGrid. 

Ai Austin at Venus' beach house on Space City
But before we went anywhere, everyone came to the Clubhouse, which is such a delight, as familiar faces and old friends and new pals all show up. Community organizer  Valibrarian Gregg joined us, I think for the first time, and Prax and Alexina, who were Safari regulars back in the early days came along, as did musician Whirli Placebo, who has played for the Safari many a time, and was this time in off-duty mode.   For the address of the places we visited, look at the end of this post, as usual.

Thursday, November 27, 2014

Winter, Water, and SafarAI

What's it like, going on safari? 
Well, imagine trying to order off a high-class menu while riding on a train travelling through a hurricane. And your clothes keep falling off. In quicksand.
Four excellent destinations, which produced as usual a sort of 'if it's Tuesday, this must be Brussels' sensation. These are all places worth visiting again (and again!) by yourself or even better, with a friend.
Mattie Mcbride's festive forest, on Paradise Island, Metropolis
First Metropolis, to Mattie Mcbride's Paradise Island, and second to Tangle grid for the Expo. Similar theme, very different scales, from Mattie's exquisite winter market, full of baubles and tinsel, to the three sim extravaganza on Tangle.