Showing posts with label jogrid. Show all posts
Showing posts with label jogrid. Show all posts

Thursday, January 28, 2016

Game On

Games. Who doesn't love them?
But what kind of games work best in open sim? 
We sat around the fire in the Safari Clubhouse and talked about it this week. Some don't like games in opensim at all, they think it is really better used for building and experimenting. The instability of the code, others mentioned, is a challenge when it comes to group activities and complicated scripts. Selby Evans mentioned an interesting solution to lag or reliability woes; in Second Life some of his friends organize a weekly version of Hollywood Squares on Thursdays, in which case the only scripts you have to worry about are the contestant's. 
Inside the FrancoGrid clubhouse
When it comes to playing games in the hyperverse, builders are faced with the unenviable task of dealing with the competition of other dedicated and commercially perfect video games. How can you get people to play at racing or shoot 'em up  in opensim when they could be having a go at Need for Speed or Call of Duty. Well, perhaps for the company?  Something the wide open spaces of the hypergrid is always a bit short of. 
JOG Grid