Showing posts with label mesh in opensim. Show all posts
Showing posts with label mesh in opensim. Show all posts

Saturday, September 28, 2024

Weekend at Winx 2

 Bloom Peters: I created a special viewer for serious creators, its a custom Firestorm that allows you to upload insanity mesh haha
Thirza Ember: is there a link to it? or maybe there will be in the future?
Bloom Peters: not yet but i can show u the city, it demonstrates that.
"swishing tp sound... to a region called Whiterun"
Whiterun
Bloom Peters: We can and should have better limits in place. What your about to see was uploaded all in one go in less than 4 mins on my viewer - full textures. With the custom viewer you have no limits to what you can upload. Super super complex mesh, like this town, and it doesnt lag us. I believe Opensim should not have the same limits as Second Life.
Thirza Ember: I have almost 80 frame rate and the build rezzed in about 2 seconds - all of it. Admittedly, there are only the two of us here, but still...

Thursday, May 23, 2024

Symphony's Mech Lab

Arriving on mech Lab in OSGrid is like stepping into a movie, or a high-end game. We were guests, for the second destination of this week's trip, of Symphony Vive, and she met the 20 or so Safari visitors at the Landing Point which sported a nice Welcome poster... always good sign!
The big white spheres are the cars that take you to the HUB
Symphony Vive: Welcome HG Safari Explorers! 欢迎 HG Safari 探险家!It will take some time  for the Region to load  for you to see... we will  soon move to a landing  HUB when we've all  loaded. This  will begin our  tour.