Friday, July 3, 2015

White Paper, Wizard's, and OSGrid Art

 This week, three stops on Safari, with plenty of art to show for it!
CapCat Ragu met us on Craft Grid, where she has a region dedicated to art experiments and education, called IPVerso.
The sim exists because CapCat (In RL Catarina Carniero de Sousa) uses it to work with her students on digital art at a college in Viseu, Portugal, where she lives. 
IPVerso is a long term project, giving artists a chance to try out their wings (sometimes more literally than others) in virtual worlds, and exploring the possibilities that offers now - it's an ever expanding possibility for creators, and so it's exciting to know that mainstream schools recognize the usefulness of opensim as a means of promulgating this branch of the arts.
Capcat works in collaboration with a number of other artists, and their collective, Delicatessen, has been known in Second Life for years as a place of excellence.

Thursday, June 11, 2015

Safari turns Blue

BlueWall Slade: Friending is a mystery

               Hypergridding has changed the face of OpenSim. It has opened doors and forged friendships across grids. As much as it's still a work in progress, the possibility to visit 'foreign countries' is one of the most intriguing, challenging, and fascinating aspects of OpenSim. Once considered the denizen of curmudgeonly geeks, OpenSim has blossomed into a cross pollination of creativity, and created in many a sense of belonging to the whole hyperverse, rather than just one niche.

               All this liberality fosters a sense of love and tolerance, the precious values at the heart of the first destination visited this week, Pepperland in Littlefield Grid built by Mudpuddle Cleanslate and Chelsea Louloudi. (Addresses for the destinations are, as always, at the end of the post.)

Monday, June 8, 2015

Fest'Avi II

Last year, Francogrid's Fest'Avi was a blast, a fun family gathering.
The idea of the event is to get people - including those who don't think of themselves as 'artists' - to express themselves by creating an avatar. It was a way to get the Francogrid community together, and it worked. A bunch of local people participated, helping set up the sim as well as contributing to the fashion show. They included Cherry Manga, Erasme Beck, and Archael Magic, and several designers from beyond the FGrid frontier, like Alpha Auer, CapCat Ragu and Meilo Mintaur

Fest'Avi 2014
By the end of the event, OpenSim had more than a dozen original avies that newbies and oldbies alike could grab. They ranged from  Cyberwolf to Hibou, from Akiko to the Arbre, figures that have become synonymous with OpenSim. Fantastic avatars a world away from the humdrum human skins and shapes.
Akiko avie on the road (worn by Wizardoz Chrome)
This year, Fest'Avi exploded with an amazing light show and a new batch of avatars, eighteen in all, by Fuschia Nightfire, Cherry Manga, Imperator Janus, Dora Twinklens, Archael Magic, Zany Foxtrot, Cendres Magic, Capcat Ragu and Meilo Minotaur. 

Thursday, June 4, 2015

Safari Watches Witches and Work in Progress

          There were two official destinations this week, but the hard-core Safaristas ended up on a third, and there was a lot more tail by the end of the adventure than we started out with. Addresses at the end of the post.
          First, off to Kitely, to get an idea about their regular WIP (pronounced whip) event, where builders and inventors can show off their latest Work In Progress.

 Serene.Jewell: So welcome to the Hypergrid Safari! So it's simple - you stand, you rez something and you talk about it.  It is one hour long only! Everyone will get 5 minutes today, I call the time when your time is up. We don't have many presenters so you will be able to jump in at the end. Nara Nook [aka Malone] is First!
Nara.Nook: I'm using Aine Caoimhe's PMAC system to make the cafe in the Greyville Writer's colony more interactive.

          Nara explained how the cat keeps writers company, and can be easily modded with poses and animations. It looks complete, but is a work in progress because she is still looking for animal animations, rather than the human ones she is currently using (although they looked great to us). The audience loved it.

Friday, May 29, 2015

A Crash Dancing, Scope Riding, Anvil Dumping Safari

Jessica.Pixel: I decided to be human today so lets hope all of my hair makes it
Thirza Ember: I feel like hair like that deserves its own greeting
Wizard Gynoid: at least it's not up her bum
Ms Pixel and her remarkable hair

          There was loose talk at the 54th HGSafari about gorean virgins and Mal Burns, most of which I can't divulge.
Fuschia Nightfire: when I was a noob, me and a friend once did a parachute jump from a sky platform and landed in a Gorean village, where she was taken as a slave, and this is the absolute truth, I never saw her again

Wednesday, May 27, 2015

The Supremacy of Twinity

There is nothing, nothing at all, like an urgent deadline to make time wasting seem like a good idea. Of course, we are spoiled for choice when it comes to time wasting, between all the many online and RL activities available here in the Western world. But it seems likely that if you're looking for the Supreme waste of time in virtual worlds, Twinity is it. It's hard to say which was more surprising, to notice that my first visit to Twinity was back in 2011, or to discover it still exists. The fact that little has changed is no big shock, for while someone who's been away from SL for a couple of years might be amazed by the advent of mesh, Twinity was always that way.
Putting a map on the wall just makes it even more obvious (and sad)
that these guys never did get around to recreating 3D cities.

It always takes a bit to remember how stuff works, and sheesh what is going on with that nose??! becomes your number one obsession whenever you dig out an old avie. Luckily most places are empty, so nobody's going to notice your body overhaul. 
You can check out any time you like, but ...
Moving around on this grid makes the Kitely Waitaminutesighwhileweturnonthelightsare yousureyourealllyneedtogotothatsim? room seem positively supersonic. Wherever you go, you never feel like you're properly 'outside', not even when you get to the ghetto. The oversize buildings here make you about the dimensions of a cat which, in turn, makes the animated cats about the size of rats, I suppose. And surely that's a CGTexture texture there, isn't it? Maybe not.

Friday, May 22, 2015

AAA Little Nightfire

          Flashing can be bad for people. But if you don't have a photosensitive health issue, then animated attached art - let's call it Triple A ! - is probably the best thing out there, especially when combined with live music. Fuschia Nightfire put on a cracking display for the HG Safari First Anniversary party this week, and it was interesting to hear a bit about what went into it. 
          First off, where did the inspiration for all the bright colors and attachments come from?
Fuschia Nightfire: I think it was Wizzy's idea actually. We were chatting about the party and said it would be good if we could get SaveMe to come, but realised that probably wouldn't happen, so we joked about making a NOT SaveMe performance, and I realised that with the dancing cat animation and the avatar starter kit, I probably already had some items that we could use. I also have some of her pieces on SL, so it was not difficult to look at those and make my own versions here, like the personal ban lines.
Thirza Ember: technically, did you find it a challenge?