Thursday, May 14, 2015

Safari Lets Go

          Teravus Plaza on OSGrid is where the Safari meets these days, and if you haven't seen the clubhouse yet, please drop by. Southwest corner of the sim, next to the waterfall. There are freebies, posters with info about the group and now also the trail head of the OSST, the OpenSim Scripting Showcase Trail. This week's Safari seemed a good opportunity to talk about what the trail is, and how everyone can contribute, before we headed off into the blue.
Thirza Ember: You can obviously visit the destinations by yourselves, but also we hope that you will bring people you know (in SL especially) who think that OpenSim doesn't have particularly good scripting. We do. It's unstable, but it's amazing. As you probably know, some of the grids on the trail are quite small and can't handle large groups, that's why the OSST is a self guided tour. Many of the scripting destinations are part of a much bigger build. For example, Gimisa's little grid is jam packed with scripting ideas, and Kayaker has that fantastic water sim, to name but two. If you'd like to 'give back'... it would be great if you can spread the word in social media, let the scripters feel the love! There is a group in G+ where you can post your thoughts and photos, where you can give them a sense of your appreciation.
Selby.Evans: and get to know the scripters and their work
PatriciaAnne.Daviau: I have visited a few of the scripting places and think they did a wonderful job on them
Thirza Ember: a special thanks to Fuschia for her fantastic machinima
Stephen.Xootfly: yay, Fuschia
Fuschia Nightfire: i've gone all pink now
Thirza Ember: and don't miss the gifts as you tour around. Gimisa has an inworld search engine, Ferd has cheetahs and elephants, and Kayaker has a flyer - that's a lot of fun.
Fuschia Nightfire: Ferd has the bee too
Stephen.Xootfly: hmm, the cheetah. one of the world's most dishonest animals
Stephen.Xootfly: the other one is the lion
Thirza Ember: note, the scripting trail does not go to Inworldz. But I am sure they contributed something to it.

Thursday, May 7, 2015

Safarezzing

Wizard.Gynoid: oic. this is like a pink floyd concert without the marijuana

The fifty-first Safari departed with everyone playing with an Englisch-German translator, so you kinda knew from the first that there was going to be trouble.
First stop, Metropolis grid, and this sims of Art Blue. It's a place where we feel at home, after many presentations and evenings spent in the zoo. Art's impressive collection is worth a visit any time, but this show is something a little special, don't miss the elevator, which is my favorite bit.
Addresses at the end of the post, as always.

A visit to Futurelab means you start out in the hand, which is fair enough.
          Art Blue: please activate voice if possible I will later speak in voice about the moon
Art Blue's Moonrezzer is a bewildering but ultimately thought-provoking show.  Or is it Soulrezzer? Or are there both here in this build? See how this is getting all confusing?
Art spans the virtual world barrier with this latest performance, which occupies a sim at the LEA in SL but is also in the process of being perfected for the OpenSim public on his Futurelab sim in Metropolis. That raises a few challenges as they mod scripts to work in the alternative environment. Cue the booze.

Monday, May 4, 2015

Head in the clouds

       Businessfurry. Yes, it's a word.
       So let's break this Cloud stuff down to distracted non-geek levels.
       Think of an Ikea wardrobe. Now, think of a tub full of bathwater.
       The intertubes are not that big. So when you need to pass something down the tubes, it can't all go at once. It takes time. When it comes to something like water, one bit is very much like another, and it's all moving too quickly for you to notice specific water drops as they flow down the plughole. Doors are small too, and to get a giant wardrobe into your bedroom, it will have to be broken down into pieces and then assembled in situ. But while water is much of a muchness, to construct a wardrobe you need every single one of those panels, screws and packets. Otherwise - well, you know. Screaming, bloodshed, divorce.
        Not everybody knows this, but when you arrive on a sim, your Viewer says to the server where the sim is located: "I'll have one of EVERYTHING!" Not a picture of the stuff on the sim, an actual copy of it. Normal people can't access the items, but it's all in your Viewer's cache - this is how copybots work.
        Why does the Viewer do that? Because ours is not a 'Shoot 'em up, Hunt 'em down' kind of  a platform. The beauty of our virtual worlds lies in the fact that average joes can make, copy and edit things. It's that picaresque, open ended quality to SL and OpenSim that appeals to us and keeps us coming back, despite the instability. But obviously your Viewer hoovering up a copy of every single item - be it a prim, a texture, animation or whatever - makes for lag, and creates all that permissions paranoia.
       But going back to the wardrobe.
       There are many ways that computers can pass stuff between them, but there are really two ways that matter to this post.  One is called Transmission Control Protocol (TCP) and the other is User Datagram Protocol (UDP).
        Think of them as two brothers, the Brothers Protocol. Each on a mission to provide you with an Ikea wardrobe.
       TCP is the careful one, he gets all the bits, makes sure they all travel safely across town and into the bedroom where they will be assembled, checking them off against his little list. He only consigns the piece of furniture once it's complete, doorknobs and all.
       UDP is a great guy, but he's not the type to worry if some of the wardrobe packages fall off the back of his truck or get crushed in transit. "Hex tool? What hex tool?"
        So, my question to you - in SL and related worlds, which of these two protocols do you think is moving your virtual wardrobes? Yeah, you guessed it, good ole UDP. Which makes sense, because  UDP is great for things that don't have to travel far or by circuitous routes and when the Lindens set up SL they probably didn't envision a network of independent virtual worlds based on their system dotted all around the planet.  
          That, my friend, is why your hair is up your bum.
           Hypergridding. Or even visiting a place on your home grid. Imagine the scene. A group of people arrive on a sim, all asking for everything and then getting multiple updates every time something changes on the sim, a dance, a gesture, a moving prim. That's a strain on the system. UDP is throwing packages at everyone, and while most of them are okay, there's a lot that can and does go wrong.
          OK then, for all of us who haven't really been paying attention to what the geeks have been talking about for the past year(s), let's just come out and ask: How might all this strain on resources and lousy delivery go away?

Thursday, April 30, 2015

Safari has a Ball

        Well, two balls this week, really.
        We got the answers to some important questions like - is 'Ball' the 51st state? How important are jars to education in virtual worlds? Is guinguette a made up word? Does Pathfinder own any shoes? What is VIBE? and... How many avatars does it take to crash a sim on Ignis Fatuus Grid?
         First stop this week, a long overdue chat with Professor Stephen Gasior, who showed us around REDgrid, the OpenSim home of Ball State University
Jessica Pixel: right clicking my head made it show up, so we're good
Wizard Gynoid: We are now in Indiana
Lucy Afarensis: oh my
LuAnn.Phillips: sounds like Alice in wonderland dialogue
Wizard Gynoid: why is it called Ball State?
Stephen Xootfly: It's named after the Ball Family who gave a lot of $ - ever heard of Ball Glass? 
Jessica Pixel: wait, the Ball family that gave a lot of money is the jar family?  cause that's awesome, i love those jars.
Selby Evans: My family canned with Ball jars. And made preserves.
         REDgrid is small, sturdy and has several very different sims, featuring some beautiful and accurate reconstructions of the campus buildings, and we started out by the pixel version of Shafer Tower
Stephen Xootfly: The grid and the original builds here are run by the IDIA lab. IDIA's work has been used for History Channel shows but, also they tend to partner with students and faculty for intersecting projects.
Serene  Jewell: It's really great that you opened up to the hypergrid. So many educational builds are hidden away where we can't see them.
          When it comes to Educational grids and regions in OpenSim, it can get a bit confusing, between the all the names of the various institutions and projects. Stephen is busy here with REDgrid, which is part of IDIA, but he's also very much a part of VIBE So how did he get started with teaching and virtual worlds?

Stephen Xootfly: I got my start teaching in Second Life at U of New Orleans. They used to have a big SL presence and many classes, and I'm a technophile. HG safari has visited my VIBE projects in the past, that's a collaborative working group with Clowey Greenwood, Max Chatnoir, and several others. I happened to come work for Ball State and got involved with IDIA Lab.  REDgrid predates my being at BSU. IDIA lab is well equipped with lots of good computers. So they just set up one to be a dedicated Opensim server. Working with BSU IT to get it setup for hypergrid was difficult, but we have an outside line now. I've recently started a community here at BSU for using REDgrid. Very recent, but we've already had a class use it for a gender identity project, and I have a build I"m going to make this summer

Thursday, April 23, 2015

Safari hops for the best

Meet Tosha Tyran, builder, benefactor and all round bella donna. How did a nice girl like her end up in a place like this?

Tosha Tyran: I got kind of frustrated with all the commercial stuff in SL and I was sick and tired of having to pay for every upload and wanted to advance building then some Italian friends told me about OpenSim and now I think it is really great - I wouldn't want it different I came - and hell it was frustrating too - more crashes then anything but with time and patient it changed :) I started later with Tao and Licu and Lumiere in Craft and - well - now I am here in Sanctuary which is one of the best cared for grids I think it is just great and the owner very friendly and helpful :) and I can build all I want I am present in Craft as well, but my favourite place is Sanctuary.
Her latest build, a Hopi Indian village, is on a sky platform above her sim Fire, on Sanctuary grid. URIs as usual at the end of the post.

Sunday, April 19, 2015

Talking Trash

Knickers. I love them. They are fun to make, because they are difficult to get right. When making underwear, a fraction of a pixel on the upper thigh can result in unsightly bleeding edges, and a single pair of panties may require half a dozen re-uploads before the desired look is achieved.


One of the first things that we all fall in love with in OpenSim is the free upload feature. Sweet - you can just keep trying over and over till you have the correct knickerosity. It's wonderful.
You have a similar story of multiple uploads to tell, for sure. But have you ever stopped to think about what your crazy uploading does to the Asset Server of your grid? 
Yeah. Billions of copies of those unsuccessful undies.
"But wait!  I regularly go through my Inventory and trash all the things that don't work or I don't need!" I hear you say. 
Of course you do. But then what happens? Ever noticed that your trash seems to just come back, like a sort of bin boomerang?

Thursday, April 16, 2015

Divine Safari

          Just two destinations on this 48th consecutive Safari, but this was a week when less is more.  That's what we told ourselves, as we all kept losing our hair. What is up with that? For months, hair loss has been a rare event when grid jumping, and now it's back. What we need to do is sit down with a dev and.... well, let's not get ahead of ourselves.

First stop, CrazyEaster.